My Pimp Dreams for sound and graphics

Ripflex

Refugee
Sound - 1. Separate sound volume sliders for vehicles and ambience. I can barely hear some of the immersive ambience while zombie noises are at 11/10.
2. Maybe and over all sound rehaul. Maybe add a propper proximity sounds from zombies at a distance ?
Graphics - 1. FSR, thank you for adding it. Maybe FSR 4 update or at least allow AMD Adrenaline drivers give option to turn it on if FSR 3.1 is on ?
2. Add a Frame Rate Limiter ingame please. Some of us like to set a framerate cap a few frames below Display refreshrate so FreeSync or Gsync stays locked in. Enabling Vsync adds unnecessary input delay.

Ummm that's about it on the technical side.
 
Sound - 1. Separate sound volume sliders for vehicles and ambience. I can barely hear some of the immersive ambience while zombie noises are at 11/10.
2. Maybe and over all sound rehaul. Maybe add a propper proximity sounds from zombies at a distance ?
Graphics - 1. FSR, thank you for adding it. Maybe FSR 4 update or at least allow AMD Adrenaline drivers give option to turn it on if FSR 3.1 is on ?
2. Add a Frame Rate Limiter ingame please. Some of us like to set a framerate cap a few frames below Display refreshrate so FreeSync or Gsync stays locked in. Enabling Vsync adds unnecessary input delay.

Ummm that's about it on the technical side.
Fact: audio is most often sacrificed for visuals in modern games and motion picture media to be honest. "Immersive ambience?" What immersive ambience? Birdsong in the Forest? Gusts of wind and occasional haunted house noises in the Wasteland?

I don't think TFP have artists on staff to accomplish much more than that. In fact, I think (perhaps erroneously) that their staff is comprised primarily of programmers attempting to do the work of concept artists and audio designers. Else, they wouldn't be using AI to come up with "Frostclaws" and "Desert Spitters".

Can we live with that? I'm using a mod that contextualizes ambient sounds myself. Do I think the sounds libraries wholly inadequate to the task? Absolutely. But this is an indie game, regardless how much Rick says TFP has so much "experience". Well, they have experience, all right. Learning as they go; lessons taken the hard way; etc.

I guess I can cut them a little slack on the audio, including music tracks. Why not? Though you would think for a game that's made millions of dollars in revenue, they could afford a sound designer. Just my impression.
 
2. Add a Frame Rate Limiter ingame please. Some of us like to set a framerate cap a few frames below Display refreshrate so FreeSync or Gsync stays locked in. Enabling Vsync adds unnecessary input delay.
The best way to limit your framerate would be to use MSI Afterburner with Rivatuner (RTSS).

In-game frame limiters are the most inconsistent.

Nvidia Control Panel (and the like) are better but still add latency.

RTSS is the most consistent and precise way to do it.

So even if the game had a frame limiter, you would still want to use RTSS instead.
 
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