rev678
New member
RE: My personal issues with 7 Days To Die, and zombie portrayals in movies and games in general (LONG)
I consider myself something of a zombie "purist" (some might say "snob," but to each their own).
World War Z and other movies where zombies run (or other incongruities) didn't work for me, for the same reasons that I have to consciously tweak 7 Days to Die after every release to make it work "properly," to mesh with my own psyche.
It all starts with the basic zombie apocalypse premise... you theoretically have a virus or bacteria or parasite or irradiation or genetic mutation that is causing what started as normal, human bodies to become the mindless undead.
Everything that kills a human body SHOULD kill a zombie.
Not only headshots, for example. If I shoot a living mammal... with a modern, decently-expanding, high-caliber rifle cartridge... aimed center mass (or just under the armpit, if the target is standing upright broadside, otherwise just behind the armpit if broadside on all fours)... blowing out their heart and/or lungs... it drops them dead pretty quickly. Google "strasbourg tests" if you're curious about the mechanics. In the meantime, please bear with me.
Zombies hunger for human flesh and/or brains, depending on which sub-genre we're talking about. If they eat, their digestive tracts must process said food, albeit "passively" (they may not consciously stop to use a toilet for defecation). In order for the digestive system to function, it requires blood circulation and oxygenation of body cells. Blood circulation requires functioning of the cardiovascular system (the heart, arteries, veins, capillaries). Oxygenation requires functioning of the respiratory system (lungs, working with the diaphragm, and chest and abdomen muscles). If it has blood, and if it pumps blood around its body to make the body do things, and if it needs to breathe to oxygenate its cells, it can be killed the same as any other organism that has blood and needs oxygen.
When I see zombies destroying what would be 50+ year old trees with their bare fists, or bashing concrete or steel structures into rubble piles, something inside my logical brain has little spasms. Zombies may have an infection or disorder that causes their nervous systems to not respond to pain, which could make them APPEAR invulnerable (like actual human beings suffering from diseases like CIPA), but it should not prevent them from taking damage to their bodies by bashing their hands against solid trees and bark and reinforced building materials. MINIMALLY, repeated blows with bare hands to solid objects should cause debilitating damage to the limbs in question. Yes, even for players. For that very reason, I don't let myself, as a player, punch trees to collect wood... no matter how desperate I am to craft that next batch of arrows.
Likewise, while the zombie infection may cause issues with the nervous system of the human host, it should not give them physical abilities the human host would not normally have... beyond pain imperceptibility, as mentioned above. A 400-pound Hawaiian shirt wearing fellow who in life could barely walk from his recliner in his living room to receive his pizza delivery order without wheezing like he's dying SHOULD NOT be able to suddenly jump even 1 meter off the ground, merely because his mind is being controlled by a parasitic infection. He might be able to take a punch without whining, something he likely couldn't have done pre-apocalypse, because pain sensitivity is a psychological function controlled by the nervous system and I'll concede that the zombie infection likely takes control of said system. But he shouldn't develop physical capabilities beyond what his flesh and bones and organs and other body cells are physically capable of.
Along those lines, most zombies should not run... not even at night... and especially not without their BODIES succumbing to the rigors of doing so (in spite of their infected MINDS being resistant to merely "giving up" psychologically), as their human flesh would in life. Again, if the big guy could barely walk in life, what makes zombie infection so special that his bones and muscles and tendons and ligaments can suddenly propel the same flesh to gazelle speeds and maintain said speeds indefinitely. I don't buy it. If the body was athletic in life, then perhaps the same body may have similar capabilities in undeath. If not, back to the drawing board. Or in my case, changing zombie running to NEVER. I was excited to see additional zombie speed options in the Alpha 17 B221 release. THANK YOU FUN PIMPS SO VERY MUCH!
ALL OF THAT SAID, I thoroughly enjoy playing 7 Days To Die... AFTER maxing out the 24 hour cycle and daylight lengths so I can actually look around and enjoy the game for more than a brief glimpse, changing zombie speeds to WALK, maxing out block durability to make stationary object damages feel more realistic for myself and the zeds, ... AND THEN using TextWrangler to edit out ferals, projectile vomiting cops and vultures, those annoying dogs, and anything else that feels "out of place," to me, from XML files.
But that's really the beauty of the game. Between what the Pimps have included as user-adjustable settings, and the end-user's willingness and ability to muck around with text files, the game can be fine-tuned to be enjoyable for most anyone, even on older hardware.
I'm currently playing the game on a MacPro 4.1 from early 2009, 2.66GHz quad-core Xeon, 32GB 1066MHz DDR3, 7200RPM spinning disks, and a meager 3GB Sapphire Radeon HD 7950 GPU, all running on OS X 10.11.6 (El Capitan).
Granted, if I want a more-comfortable 60FPS (versus an often-motion-sickness-inducing 30FPS or less), I have to play on the LOW video preset. Doing so DOES make it difficult to read lettering on signs, among other things, but the game becomes playable with that concession.
All in all, I'm more happy than not with 7 Days To Die, and I'm hopeful for its future.
Thanks for taking the time to read my soliloquy. Some may see it more as a diatribe, but that's really not the case. We're always more passionate about things we truly care about.
Catch you in game!
Cheers,
REV6:7-8
_________________________
OPINIONS:
My personal issues with 7 Days To Die, and zombie portrayals in movies and games in general
https://7daystodie.com/forums/showthread.php?99830-My-personal-issues-with-7-Days-To-Die
_________________________
MODLETS:
REV6:7-8's ADMIN SKILL POINTS
https://7daystodie.com/forums/showthread.php?100767-REV6-7-8-s-ADMIN-SKILL-POINTS
REV6:7-8's REALITY CHECK
https://7daystodie.com/forums/showthread.php?100533-REV6-7-8-s-REALITY-CHECK
I consider myself something of a zombie "purist" (some might say "snob," but to each their own).
World War Z and other movies where zombies run (or other incongruities) didn't work for me, for the same reasons that I have to consciously tweak 7 Days to Die after every release to make it work "properly," to mesh with my own psyche.
It all starts with the basic zombie apocalypse premise... you theoretically have a virus or bacteria or parasite or irradiation or genetic mutation that is causing what started as normal, human bodies to become the mindless undead.
Everything that kills a human body SHOULD kill a zombie.
Not only headshots, for example. If I shoot a living mammal... with a modern, decently-expanding, high-caliber rifle cartridge... aimed center mass (or just under the armpit, if the target is standing upright broadside, otherwise just behind the armpit if broadside on all fours)... blowing out their heart and/or lungs... it drops them dead pretty quickly. Google "strasbourg tests" if you're curious about the mechanics. In the meantime, please bear with me.
Zombies hunger for human flesh and/or brains, depending on which sub-genre we're talking about. If they eat, their digestive tracts must process said food, albeit "passively" (they may not consciously stop to use a toilet for defecation). In order for the digestive system to function, it requires blood circulation and oxygenation of body cells. Blood circulation requires functioning of the cardiovascular system (the heart, arteries, veins, capillaries). Oxygenation requires functioning of the respiratory system (lungs, working with the diaphragm, and chest and abdomen muscles). If it has blood, and if it pumps blood around its body to make the body do things, and if it needs to breathe to oxygenate its cells, it can be killed the same as any other organism that has blood and needs oxygen.
When I see zombies destroying what would be 50+ year old trees with their bare fists, or bashing concrete or steel structures into rubble piles, something inside my logical brain has little spasms. Zombies may have an infection or disorder that causes their nervous systems to not respond to pain, which could make them APPEAR invulnerable (like actual human beings suffering from diseases like CIPA), but it should not prevent them from taking damage to their bodies by bashing their hands against solid trees and bark and reinforced building materials. MINIMALLY, repeated blows with bare hands to solid objects should cause debilitating damage to the limbs in question. Yes, even for players. For that very reason, I don't let myself, as a player, punch trees to collect wood... no matter how desperate I am to craft that next batch of arrows.
Likewise, while the zombie infection may cause issues with the nervous system of the human host, it should not give them physical abilities the human host would not normally have... beyond pain imperceptibility, as mentioned above. A 400-pound Hawaiian shirt wearing fellow who in life could barely walk from his recliner in his living room to receive his pizza delivery order without wheezing like he's dying SHOULD NOT be able to suddenly jump even 1 meter off the ground, merely because his mind is being controlled by a parasitic infection. He might be able to take a punch without whining, something he likely couldn't have done pre-apocalypse, because pain sensitivity is a psychological function controlled by the nervous system and I'll concede that the zombie infection likely takes control of said system. But he shouldn't develop physical capabilities beyond what his flesh and bones and organs and other body cells are physically capable of.
Along those lines, most zombies should not run... not even at night... and especially not without their BODIES succumbing to the rigors of doing so (in spite of their infected MINDS being resistant to merely "giving up" psychologically), as their human flesh would in life. Again, if the big guy could barely walk in life, what makes zombie infection so special that his bones and muscles and tendons and ligaments can suddenly propel the same flesh to gazelle speeds and maintain said speeds indefinitely. I don't buy it. If the body was athletic in life, then perhaps the same body may have similar capabilities in undeath. If not, back to the drawing board. Or in my case, changing zombie running to NEVER. I was excited to see additional zombie speed options in the Alpha 17 B221 release. THANK YOU FUN PIMPS SO VERY MUCH!
ALL OF THAT SAID, I thoroughly enjoy playing 7 Days To Die... AFTER maxing out the 24 hour cycle and daylight lengths so I can actually look around and enjoy the game for more than a brief glimpse, changing zombie speeds to WALK, maxing out block durability to make stationary object damages feel more realistic for myself and the zeds, ... AND THEN using TextWrangler to edit out ferals, projectile vomiting cops and vultures, those annoying dogs, and anything else that feels "out of place," to me, from XML files.
But that's really the beauty of the game. Between what the Pimps have included as user-adjustable settings, and the end-user's willingness and ability to muck around with text files, the game can be fine-tuned to be enjoyable for most anyone, even on older hardware.
I'm currently playing the game on a MacPro 4.1 from early 2009, 2.66GHz quad-core Xeon, 32GB 1066MHz DDR3, 7200RPM spinning disks, and a meager 3GB Sapphire Radeon HD 7950 GPU, all running on OS X 10.11.6 (El Capitan).
Granted, if I want a more-comfortable 60FPS (versus an often-motion-sickness-inducing 30FPS or less), I have to play on the LOW video preset. Doing so DOES make it difficult to read lettering on signs, among other things, but the game becomes playable with that concession.
All in all, I'm more happy than not with 7 Days To Die, and I'm hopeful for its future.
Thanks for taking the time to read my soliloquy. Some may see it more as a diatribe, but that's really not the case. We're always more passionate about things we truly care about.
Catch you in game!
Cheers,
REV6:7-8
_________________________
OPINIONS:
My personal issues with 7 Days To Die, and zombie portrayals in movies and games in general
https://7daystodie.com/forums/showthread.php?99830-My-personal-issues-with-7-Days-To-Die
_________________________
MODLETS:
REV6:7-8's ADMIN SKILL POINTS
https://7daystodie.com/forums/showthread.php?100767-REV6-7-8-s-ADMIN-SKILL-POINTS
REV6:7-8's REALITY CHECK
https://7daystodie.com/forums/showthread.php?100533-REV6-7-8-s-REALITY-CHECK
Last edited by a moderator: