As a small tip for a new prefabber. Be carefull with water. It can screw your game. Had big problems in A16 and today A17 tried to screw me again.
a little add:
Waterblocks are fine IF THEY HAVE THE RIGHT ATTRIBUTES !!!
But Prefabs that were saved with the ingame-editor have strange Values on Meta and Rotation after saving !!!
This is why all Vanilla-Prefabs that contain water are secretly corrupted.
To fix this problem u have to edit and clean the waterblocks with pilles editor
U have to fix MetaValue to 0 (instead of 2) and RotationValue to 0 (instead of 8)
Just be sure to not save the prefab with ingame-editor again or u have to clean it up with pilles again !!!
I reported this Issue in detail already in A17.0 - but got no Response (like always LOL)
It causes to force strange terrain-errors, waters not showning, water can have wierd gfx-glitches, and more
This Issue not only belongs to RWG - the corrupted prefabs do spawn in Nave too.
IMO this is a nasty mayor bug - I wonder why the devs dont care about that?
(it took me about 5 mins to cleanup all waterblocks in all CP-prefabs with pilles editor)
btw there are several kinds of waterblocks:
256 : terrWaterPOI
257 : waterMovingBucket
258 : waterStaticBucket
259 : waterMoving
260 : water
Idk which is the best One - Iam using 256 (sometimes also 260) in the CP and think they are OK