• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

My first prefab

Penzed

New member
Hi.Here is my first prefab "The Maze". It's nothing special, but how to start to learn creating prefabs, if not by doing.

*delete* cause overwork... download avaible at new post

2 questions:

Is it easily possible to make generators keep the motor and fuel?

And what happens if i wire things, will it "stay wired"?

 
Last edited by a moderator:
Congrats to your first prefab release! Regarding your questions - You cannot save electricity related data in a prefab. So, no generators will lose their engines and fuel. Wires will be removed from the poi.

It might be possible using mods though. I don't know.

 
Thanks for ur answer. What a pity, so no "evil" pois are possible ( traps,.... ). On modding iam newbie too, only knew some basic xpath commands.

 
Thanks for ur answer. What a pity, so no "evil" pois are possible ( traps,.... ). On modding iam newbie too, only knew some basic xpath commands.
You can still build traps which don't rely on electricity but the possibilities are limited.

 
sure, but i dont mean only traps...working switches for lights was my first thougth.

And did it work to download it from dropbox? New to that too :D

 
As a small tip for a new prefabber. Be carefull with water. It can screw your game. Had big problems in A16 and today A17 tried to screw me again.

 
@Pille: Thx for the answer

@Royal Deluxe: I dont talk to bread :D . *jokeoff*: indeed, i placed water for the fountain in the middle, it flows below the ground level and makes the poi collaps at testplaying. So i removed all water.

 
It can make the game crash.

If the game suddenly stops rendering grass or produce Trees with only 1 HP it can be the water in Prefabs

 
As a small tip for a new prefabber. Be carefull with water. It can screw your game. Had big problems in A16 and today A17 tried to screw me again.
a little add:

Waterblocks are fine IF THEY HAVE THE RIGHT ATTRIBUTES !!!

But Prefabs that were saved with the ingame-editor have strange Values on Meta and Rotation after saving !!!

This is why all Vanilla-Prefabs that contain water are secretly corrupted.

To fix this problem u have to edit and clean the waterblocks with pilles editor

U have to fix MetaValue to 0 (instead of 2) and RotationValue to 0 (instead of 8)

Just be sure to not save the prefab with ingame-editor again or u have to clean it up with pilles again !!!

I reported this Issue in detail already in A17.0 - but got no Response (like always LOL)

It causes to force strange terrain-errors, waters not showning, water can have wierd gfx-glitches, and more

This Issue not only belongs to RWG - the corrupted prefabs do spawn in Nave too.

IMO this is a nasty mayor bug - I wonder why the devs dont care about that?

(it took me about 5 mins to cleanup all waterblocks in all CP-prefabs with pilles editor)

btw there are several kinds of waterblocks:

256 : terrWaterPOI

257 : waterMovingBucket

258 : waterStaticBucket

259 : waterMoving

260 : water

Idk which is the best One - Iam using 256 (sometimes also 260) in the CP and think they are OK

 
Back
Top