I think eating 40 baked potatoes in one day might affect my long term health...
So first game in B231.
Food is a MAJOR MAJOR issue now...water too.
I used to focus on setting up a base in a POI just outside of a trader, but I had trouble in my RWG finding a trader in temperate area, and temperature is brutal right now. So this build i harvested a few fields i found, grabbed living off the land, and went searching for a lake (also in short supply in my RWG) to set up a base and farm.
I started planting right away (planted 10 potatoes, kept 41 for eating, went thru them in 1 day...cooked!) to supplement my food, and started filling and cooking water right away.
Even with all the food (and i'm focusing food like I never needed to before), its still a major issue...I'll say, honestly, it feels too much. Two reasons:
1) the amount of food one needs to eat without slow metabolism is crazy...my character will look like a tourist or cop zombie in no time.
2) it's a crazy amount of upkeep...riding 1.2 km on a bike and having to stop twice because my hunger drops below 90%...twice...in the one bike ride...is pretty crazy, and its an unenjoyable minigame.
I very much enjoy the fact that food is an issue now, but maybe hunger could avoid affecting stamina until under 50%....thirst too? make the effect twice as strong and only in the bottom half of the hunger/thirst amount (so 49% hunger is 98% stamina bar...28% hunger is 56% stamina bar). If that happens, the now-somewhat-dangerous food/water issues in the game will feel meaningful and dangerous, rather than dangerous and a chore.
So first game in B231.
Food is a MAJOR MAJOR issue now...water too.
I used to focus on setting up a base in a POI just outside of a trader, but I had trouble in my RWG finding a trader in temperate area, and temperature is brutal right now. So this build i harvested a few fields i found, grabbed living off the land, and went searching for a lake (also in short supply in my RWG) to set up a base and farm.
I started planting right away (planted 10 potatoes, kept 41 for eating, went thru them in 1 day...cooked!) to supplement my food, and started filling and cooking water right away.
Even with all the food (and i'm focusing food like I never needed to before), its still a major issue...I'll say, honestly, it feels too much. Two reasons:
1) the amount of food one needs to eat without slow metabolism is crazy...my character will look like a tourist or cop zombie in no time.
2) it's a crazy amount of upkeep...riding 1.2 km on a bike and having to stop twice because my hunger drops below 90%...twice...in the one bike ride...is pretty crazy, and its an unenjoyable minigame.
I very much enjoy the fact that food is an issue now, but maybe hunger could avoid affecting stamina until under 50%....thirst too? make the effect twice as strong and only in the bottom half of the hunger/thirst amount (so 49% hunger is 98% stamina bar...28% hunger is 56% stamina bar). If that happens, the now-somewhat-dangerous food/water issues in the game will feel meaningful and dangerous, rather than dangerous and a chore.