Dark Viper
Refugee
Hi, I thought I'd take the time to list my feedback and suggestions. No idea if I'll be heard in any way or so on but I believe the game is worth it 100% as I've put in thousands of hours. Just going to do my good deed for the day I guess
I'm passionate about this game and love how it's turning out so far. I don't say this lightly. I'd say in my older age I'm extremely hard to please but I just love the depth, immersion and most of all the sheer mountain of things you're trying to accomplish all in one game! If anything I say comes across as negative or dis-pleasing I do apologise. I've been told the language I use sometimes may appear so. This is simply feedback because I love the game so much and want to take my own time to pass that on to allow you to possibly make the playing experience even better than it already is. I'm going to list my points as clearly and concisely as I can below to get straight to the point and with possible solutions/ideas where possible.
Most of what I'm going to write is about the changing or fixing of existing features rather than adding new things. While we all like new shiney things I'm a firm believer fixing what you have first before moving on. So you'll notice the top of the list stuff is more urgent fixing over the bottom of the list is more additional balance or ideas to add more detail/depth.
The only other disclaimer I'll add is I know some of these things like spears for example maybe addressed in the upcoming alpha but as nothing is iron clad I've listed it here anyway as it is on my list
-Bows/Crossbows-
This HAS to be top of my list. All I can do is please BEG you to focus attention on this and fix it. The arrow/bolt through zombie experince isn't fun at all lol. An extremely build breaking bug that makes me toss away a bow as soon as I can. I expect you're probably aware of the no hit registered bug that probably seems to happen at least 50% of the time? Probably the most frustrating bug I've ever encountered in your game from my first day to current A20. With that all said I actually love how the bow feels to shoot. Especially the Wooden/Compound bow. Everything from the handling, the speed the arrow flies and the satisfaction when it hits . All I can do is just re-literate and say once again, I beg you, please fix this lol. Very frustrating early game and later on not wanting to do a bow build as I can't be affording to miss shots due to the bug on higher difficulties. I also put Crossbow down as it does sometimes happen with this as well, just far less, which is odd. I do find if zombies are "sleeping" it happens far less but does still happen. Not an uncommon occurrence either unfortunately
-Farming-
Again, I know for a fact I'm not alone here. Also one I find extreemly irritating. Please just put it back to how it was in A19. I know it's a survival game and so forth but pulling up a plant by the roots to harvest say a potato and 1 seed isn't... my idea of fun nor realistic lol. In reality I'd pick the fruits/seeds and leave the plant to regrow. You had it nailed in A19. I know on in an industrial level they might do crop rotation and so on but we're small time farmers. If you'd like to make the survival aspect slightly tougher you could maybe add watering the plants as a thing? So you have to water them at least once a harvest or something. That way it's something I have to pay attention to or they die and THEN I have to replant them. Later game a sprinkler system that has to be powered? Just don't take Rust as an example. One has to flood the @%$#ing things with an ocean on there to keep them living xD
-Player Models/Animations/Weapon Models/Animations-
Player models, both from a first and third person perspective. For example if I'm looking at another player the way one turns, looks and moves is very.. goldeneye 1998 haha. The quality also of player models, character creation really, all needs work just to bring it back up to an acceptable level. More customization, more clothing options would be a great addition after the fact.
Weapon models/animations. Similar to above. Certain weapons, say the MP5, which appears to originally been modelled of an MP5SD looking at the grip/barrel. Could do with a nice new lick of paint. Make it say a standard MP5 A5. Then if I put a barrel/suppressor mod on it then it changes to and SD. If you want to add depth and detail anyway. If this got the attention of say what your pipe weapons did. I'd be foaming at the mouth trying that bad boy out
Pipe weapon animations and sounds for the most part are a real good example of what you should try to achieve
That pipe shotgun reload and sound still make me not to want to swap over to a next tier of weapon haha.
-Gyrocopter-
Fairly straight forward one. Add mouse steer in effect for the Gyrocopter. Would make handling it a lot smoother and viable. GTA Online control mapping in a nutshell. Not used it in a while but I remember also having issues mistakenly exiting it lol causing me to plummet to my death. Might want to make the key to exit a hold "x" key for so many seconds
As I do hardcore style no deaths allowed playthroughs it's somewhat scares me to enter that vehicle since last leaping out like that xD
-Weapon Builds-
This one, I'd probably argue is the most important for the future. At least for me. Gameplay. What it all boils down to over everything for me in a game I stick around in for the long haul.
Add a level of detail to weapons. Make them all viable. While I love maces/clubs to bits, especially a medieval morning star lol. I'd love to do a knife or spear build. At the moment though especially on higher difficulties I'm always going to choose club then maybe brawler later on. Not that I'm saying nerf them, they're viable. However spears.. pipe batons (again amazing animations) really suck lol. Never going to use them. Just a no brainer.
The idea I had here was make each weapon more separate and special. So lets say the spear. I have heard your looking into it but of course nothing is final yet so I have to go off what I see in A20.
Add a knockback to the base attack on enmies hit. Add Penetration and a knockback to power attacks. So it can hit 1-3 enemies in a straight line and keep z's at bay That's could be it's speciality so to speak. Maybe the penetrator perk can tie to that as well as rifles?
Side note on an animation for the spears power attack, thrust. Check out a game called Mount and Blade 2 Bannerlord for that beaut. Over shoulder style power thrust animation looks and feels sheer class in that game
Knives do bleed right? Make bleed snare enemies. That way if I slash a few zeds with light attack I can slow down the runners and then use my power attack to start putting out some good damage while they bleed as well
Fists, maybe add a front kick to do a single target push back more than damage (this is sparta lol, can't help but think of that haha) Maybe curb stomp style finisher to grounded zombies that are knocked down by knuckle wielders only?
-Other brief ideas-
QOL - Cable trunking. Adds an invisible block that can't be hit or destroyed, has no effect on integrity/z destruction of buildings in anyway but purely exists as a cosmetic look to bases and to hide wires!
Paintable of course
QOL - Land claim block access that you can put mats in to slowly repair blocks in it's radius. Similar to rusts Tool cabinet design I suppose.
QOL - Server listings showing modded servers when you only have the vanilla game. Maybe make a separate menu for modded servers only? That way people with say Undead Legacy can search Undead Legacy servers. Can be annoying if I'm trying to find a populated server and only running vanila and I'd imagine the other way around for people playing UL.
Anyway I hope my feedback does make it your way despite its length and detail but I like to be precise as I friggin love this game and was happy to take my own time to at least try and aid in some areas the best I could. Just to clarify none of this was intended in a negative light but purely for a feedback perspective. If there is anything you need or have questions/answers on for further clarity or what ever. Let me know. I'll happily use any spare time I have to help!
Thankyou Fun Pimps for all the current fun so far! You're so far an example to other game companies on how to build on a game far after its launch/early access and not whore monger down with fluff DLC and the alike! I respect your design ethics and what you've created so far and I can safely say I love your ideology on 7 days to die!
Viper

I'm passionate about this game and love how it's turning out so far. I don't say this lightly. I'd say in my older age I'm extremely hard to please but I just love the depth, immersion and most of all the sheer mountain of things you're trying to accomplish all in one game! If anything I say comes across as negative or dis-pleasing I do apologise. I've been told the language I use sometimes may appear so. This is simply feedback because I love the game so much and want to take my own time to pass that on to allow you to possibly make the playing experience even better than it already is. I'm going to list my points as clearly and concisely as I can below to get straight to the point and with possible solutions/ideas where possible.
Most of what I'm going to write is about the changing or fixing of existing features rather than adding new things. While we all like new shiney things I'm a firm believer fixing what you have first before moving on. So you'll notice the top of the list stuff is more urgent fixing over the bottom of the list is more additional balance or ideas to add more detail/depth.
The only other disclaimer I'll add is I know some of these things like spears for example maybe addressed in the upcoming alpha but as nothing is iron clad I've listed it here anyway as it is on my list

-Bows/Crossbows-
This HAS to be top of my list. All I can do is please BEG you to focus attention on this and fix it. The arrow/bolt through zombie experince isn't fun at all lol. An extremely build breaking bug that makes me toss away a bow as soon as I can. I expect you're probably aware of the no hit registered bug that probably seems to happen at least 50% of the time? Probably the most frustrating bug I've ever encountered in your game from my first day to current A20. With that all said I actually love how the bow feels to shoot. Especially the Wooden/Compound bow. Everything from the handling, the speed the arrow flies and the satisfaction when it hits . All I can do is just re-literate and say once again, I beg you, please fix this lol. Very frustrating early game and later on not wanting to do a bow build as I can't be affording to miss shots due to the bug on higher difficulties. I also put Crossbow down as it does sometimes happen with this as well, just far less, which is odd. I do find if zombies are "sleeping" it happens far less but does still happen. Not an uncommon occurrence either unfortunately

-Farming-
Again, I know for a fact I'm not alone here. Also one I find extreemly irritating. Please just put it back to how it was in A19. I know it's a survival game and so forth but pulling up a plant by the roots to harvest say a potato and 1 seed isn't... my idea of fun nor realistic lol. In reality I'd pick the fruits/seeds and leave the plant to regrow. You had it nailed in A19. I know on in an industrial level they might do crop rotation and so on but we're small time farmers. If you'd like to make the survival aspect slightly tougher you could maybe add watering the plants as a thing? So you have to water them at least once a harvest or something. That way it's something I have to pay attention to or they die and THEN I have to replant them. Later game a sprinkler system that has to be powered? Just don't take Rust as an example. One has to flood the @%$#ing things with an ocean on there to keep them living xD
-Player Models/Animations/Weapon Models/Animations-
Player models, both from a first and third person perspective. For example if I'm looking at another player the way one turns, looks and moves is very.. goldeneye 1998 haha. The quality also of player models, character creation really, all needs work just to bring it back up to an acceptable level. More customization, more clothing options would be a great addition after the fact.
Weapon models/animations. Similar to above. Certain weapons, say the MP5, which appears to originally been modelled of an MP5SD looking at the grip/barrel. Could do with a nice new lick of paint. Make it say a standard MP5 A5. Then if I put a barrel/suppressor mod on it then it changes to and SD. If you want to add depth and detail anyway. If this got the attention of say what your pipe weapons did. I'd be foaming at the mouth trying that bad boy out


That pipe shotgun reload and sound still make me not to want to swap over to a next tier of weapon haha.
-Gyrocopter-
Fairly straight forward one. Add mouse steer in effect for the Gyrocopter. Would make handling it a lot smoother and viable. GTA Online control mapping in a nutshell. Not used it in a while but I remember also having issues mistakenly exiting it lol causing me to plummet to my death. Might want to make the key to exit a hold "x" key for so many seconds

As I do hardcore style no deaths allowed playthroughs it's somewhat scares me to enter that vehicle since last leaping out like that xD
-Weapon Builds-
This one, I'd probably argue is the most important for the future. At least for me. Gameplay. What it all boils down to over everything for me in a game I stick around in for the long haul.
Add a level of detail to weapons. Make them all viable. While I love maces/clubs to bits, especially a medieval morning star lol. I'd love to do a knife or spear build. At the moment though especially on higher difficulties I'm always going to choose club then maybe brawler later on. Not that I'm saying nerf them, they're viable. However spears.. pipe batons (again amazing animations) really suck lol. Never going to use them. Just a no brainer.
The idea I had here was make each weapon more separate and special. So lets say the spear. I have heard your looking into it but of course nothing is final yet so I have to go off what I see in A20.
Add a knockback to the base attack on enmies hit. Add Penetration and a knockback to power attacks. So it can hit 1-3 enemies in a straight line and keep z's at bay That's could be it's speciality so to speak. Maybe the penetrator perk can tie to that as well as rifles?

Side note on an animation for the spears power attack, thrust. Check out a game called Mount and Blade 2 Bannerlord for that beaut. Over shoulder style power thrust animation looks and feels sheer class in that game

Knives do bleed right? Make bleed snare enemies. That way if I slash a few zeds with light attack I can slow down the runners and then use my power attack to start putting out some good damage while they bleed as well

Fists, maybe add a front kick to do a single target push back more than damage (this is sparta lol, can't help but think of that haha) Maybe curb stomp style finisher to grounded zombies that are knocked down by knuckle wielders only?
-Other brief ideas-
QOL - Cable trunking. Adds an invisible block that can't be hit or destroyed, has no effect on integrity/z destruction of buildings in anyway but purely exists as a cosmetic look to bases and to hide wires!


QOL - Land claim block access that you can put mats in to slowly repair blocks in it's radius. Similar to rusts Tool cabinet design I suppose.
QOL - Server listings showing modded servers when you only have the vanilla game. Maybe make a separate menu for modded servers only? That way people with say Undead Legacy can search Undead Legacy servers. Can be annoying if I'm trying to find a populated server and only running vanila and I'd imagine the other way around for people playing UL.
Anyway I hope my feedback does make it your way despite its length and detail but I like to be precise as I friggin love this game and was happy to take my own time to at least try and aid in some areas the best I could. Just to clarify none of this was intended in a negative light but purely for a feedback perspective. If there is anything you need or have questions/answers on for further clarity or what ever. Let me know. I'll happily use any spare time I have to help!
Thankyou Fun Pimps for all the current fun so far! You're so far an example to other game companies on how to build on a game far after its launch/early access and not whore monger down with fluff DLC and the alike! I respect your design ethics and what you've created so far and I can safely say I love your ideology on 7 days to die!
Viper