PC My 2 cents about the heatmap and screamers

I think the heatmap is a sub-par system. But I feel like it was a stopgap solution. One designed to help make sure that there are threats moving toward your base in a game where the AI is epic level trash tier. It being hooked to forges was a way to try and give it some kind of counterplay that the player had control of.

Now that the AI is getting some proper love and attention, hopefully they can work towards a more elegant system. Optimally, I'd like to see something like in Project Zomboid. Where meta events happening around the map can bring zombies near your base (Kinda like wandering hordes, but more announced and less pure wtf random), and from there the zombies AI takes over. If you are making a bunch of noise in your base, or it has lights on it, or they smell you, etc. That is what gets them riled up and makes them try and find you. So there's some gameplay to it. One of those meta events occurs and you can scramble to shut down the forges, turn out the lights, and keep quiet until the threat passes, or instead hit up the battle stations and prepare to meet the threat head on.

As for screamers, they are just buggy and awkward and hopefully the code they operate on can be improved. It would be far cooler if they had a distinct animation leading up to their scream, and that if you hit them, it stops them and they have to start the animation over again. Would make them feel more unique and less janky. Right now the only way to stop them seems to be to head shot them before they even sense you. It's kinda lame.

 
The screamers will spawn zeds with or without you being seen. It's an illusion and is instead based on time and waves but zeds will spawn and come no matter if you kill a screamer right away without being seen.
The spawning of the screamers themselves are broken as well.. well maybe not totally broken but you'll never get just 1 screamer either and it's hard coded to do so, no matter what settings you give them or how you tweak them.
I have killed hundreds of screamers before they scream and avoided them spawning a horde. If you nail the head shot from far enough, all is fine.

I've also seen one single screamer spawn after running 4 forges for a while. Not 2 or a bunch, one at a time. About 95% of the time.

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There are mainly too options when it comes to the heatmap and building/defending a base above ground.
You definitely forgot option #3: Make defenses that kill the screamers without you having to get out and shoot them.

 
You definitely forgot option #3: Make defenses that kill the screamers without you having to get out and shoot them.
Jesus christ, why didn't anyone correct that grammar mistake. "Too options" jeez.

 
I didn't see anyone say get the heat map blazing hot and kill the screamer hordes, but not the screamers, for the loot but mostly the bones. They stop screaming after awhile, so I kill them for "Fresh" screamers.

Shotgun turrets are really powerful (I guess to make up for them being so lame for the player to shoot) and will be important in A17 for any above ground players (assuming they're not nerfed). I've been testing this out around day 100, no deaths, to see if you can get a large amount of resources for Shotgun shells.

A nice large, flat area is important and having 200+ stamina. Spike club.

 
I didn't see anyone say get the heat map blazing hot and kill the screamer hordes, but not the screamers, for the loot but mostly the bones. They stop screaming after awhile, so I kill them for "Fresh" screamers.
Farming zombies like that in a post-zombie apocalypse is kind of anti-climatic...

 
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