morggin
Member
I have had multiple hack attempts against the telnet session on my server. I have been adding the entire ISP subnet to my DROP packet policy in my IP Tables firewall. I have also been reporting the attempt by doing an ARIN IP LOOKUP and sending an email with text log to the abuse point of contact.
See my BLACKLIST on my website if you are also interested in dropping the subnets yourself. http://atrumorbis.net/7-days-to-die/
Example hack attempt
2019-03-01T21:00:01 17743.596 ERR IOException in ReadLine for TelnetClient_125.64.94.208:33744: Write failure
2019-03-01T21:00:01 17743.597 EXC Write failure
SocketException: The socket has been shut down
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
Rethrow as IOException: Write failure
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0
at TelnetConnection.HandlerThread (.ThreadInfo _tInfo) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
(Filename: Line: -1)
See my BLACKLIST on my website if you are also interested in dropping the subnets yourself. http://atrumorbis.net/7-days-to-die/
Example hack attempt
2019-03-01T21:00:01 17743.596 ERR IOException in ReadLine for TelnetClient_125.64.94.208:33744: Write failure
2019-03-01T21:00:01 17743.597 EXC Write failure
SocketException: The socket has been shut down
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
Rethrow as IOException: Write failure
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0
at TelnetConnection.HandlerThread (.ThreadInfo _tInfo) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
(Filename: Line: -1)
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