So I've been hosting a multiplayer game for a couple of weeks now and we're at day 50, player level 60-70 or so. At a certain point in our game, the client has been frozen in time and his game is not saving.
He can level up, collect gear, do whatever, but when he logs out and back in, he spawns in at the exact same place, at the same trader quest state, and has lost any level or item progress. We've rebooted a few times, tried a few tests, but it seems very consistent, he just pops back in at the same place, with the same health at level 63, on the same quest state he was in before. We haven't seen any console errors or anything to indicate a problem.
Below are the last couple of output logs from the server. I don't have his client files. Host name is Hodad, client name is Rebelisle. Thank you in advance for any ideas.
https://pastebin.com/RiWMV3nq
https://pastebin.com/EYnV9a7A
He can level up, collect gear, do whatever, but when he logs out and back in, he spawns in at the exact same place, at the same trader quest state, and has lost any level or item progress. We've rebooted a few times, tried a few tests, but it seems very consistent, he just pops back in at the same place, with the same health at level 63, on the same quest state he was in before. We haven't seen any console errors or anything to indicate a problem.
Below are the last couple of output logs from the server. I don't have his client files. Host name is Hodad, client name is Rebelisle. Thank you in advance for any ideas.
https://pastebin.com/RiWMV3nq
https://pastebin.com/EYnV9a7A