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MPLogue's Consolidated Prefab Mod Pack for A21

MichaelL.

New member
I've finally published my Consolidated Mod Pack, consisting of all of my Prefabs Converted to 1.0. This is packaged as a Mod - and should be installed in your Appdata Mod Folder as you would with other Mods.

For server 's, this mod will need to be loaded on both the Server and Client (Players) sides.

This pack includes 42 Prefabs - a couple of which have not been previously released.

  • Basilica Cistern
  • Dialogue Towers
  • FacePalm Inc
  • Maunsel Forts
  • Michael Felps Mansion
  • Mid-Century Modern Home 01
  • Mid-Century Modern Home 04
  • Mike’s Air BNB
  • Monkey Fightin’ Sneks
  • Moon Obelisk 2001
  • O. D. Hugh Manatee Dirigible
  • Petra Temple – Indian Jones
  • Rad Cave
  • Rainbow Bunker
  • Rave Cave
  • Rose Abbey
  • Skeletor Hermitage
  • Skywalker Homestead
  • Step Well
  • Spooky Rubble
  • Svalbard Global Seed Vault
  • Swingers Pad
  • The Crystal Cave
  • The Flying Wallendas Homestead
  • The Iron Maze
  • Trader Borg (Bob)
  • Trader Hugh
  • Trader Jen
  • Trader Joel
  • Trader Rekt
  • Temple Multi-Trader
  • Wight Multi-Trader
  • Boulder House
  • Maunsel Forts, hand-placement version for custom maps in water
  • Container Stilt Market, hand-placement version for custom maps in water (no RWG)
  • Container Stilt Fort, hand-placement version for custom maps in water (no RWG)
  • Pubic Libary
  • Ayesoar Mannor
  • Bridge House
  • Quarry House
  • Cat Statue
  • Swamp Market

Enjoy!

https://www.nexusmods.com/7daystodie/mods/3436/

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Beautiful work from what i could see. My server and locally are throwing block miss errors for some reason. Fresh install same issue. Not sure if i'm missing something here. All installed correctly as far as i can tell. I have a ton of mods and prefabs maybe something is blocking them or i'm missing an addon? Would love to add them back to my world

 
We had a problem with the Rave Cave. The quest marker was underground.

Now we do play JokeMod overhaul and also use the ZZTong prefabs, so i am not sure why this happens.

 
I doubt MPL put the marker underground. There's an infrequent bug where the quest marker seems to "fall" to the lowest depth defined by the POI. There's a work-around for designers where we put the quest marker on top of some other block, like trash. My guess is the quest marker was placed on the ground and you've encountered that bug.

 
Saw the bug report on Nexus.  It looks like an old bug with the quest markers that had been fixed in A20 has reared its ugly head again.  I've updated the effected POIs which can be downloaded from the same Nexus link.  

 
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Fantastic work and greatly appreciate the update for Alpha 21!!!  Please advise if there is any way to donate to support the work.  Thanks!

 
Issue with Maunsel Forts: I took a Tier 6 Infestation job and can't "clear" the POI. I've been through every tower at least twice (even found the "surprise" drop onto the lower level and a bunch of mobs) and swam around a ton over a day and a half of game time. Jumped to both hanging platforms. What am I missing?

Issue with Mike’s Air BNB: Where is the main stash? I cleared all the buildings (got credit for a "clear" job) but couldn't find the stash. There was one switch that was inactive and found another active one that did nothing that I could see.

 
Issue with Maunsel Forts: I took a Tier 6 Infestation job and can't "clear" the POI. I've been through every tower at least twice (even found the "surprise" drop onto the lower level and a bunch of mobs) and swam around a ton over a day and a half of game time. Jumped to both hanging platforms. What am I missing?

Issue with Mike’s Air BNB: Where is the main stash? I cleared all the buildings (got credit for a "clear" job) but couldn't find the stash. There was one switch that was inactive and found another active one that did nothing that I could see.




Took a look at the Maunsel Forts, and it appears that I forgot to add the ShowClearQuestCount tag - which shows the red dots in your HUD as you get closer to finishing it.  I'll fixt that - sorry for the mess-up on my part!

In the AirBnB, the two switches are daisy chained.  You first have to activate the one in the white building with the vane, then activate the one in the tan stilt building.  This will open the door for the underground building.  Other folks have found that confusing, so I'll have to come up with something different.  The loot crate is in the "studio" room in the underground house in the corner beside the couch.  The rest of the loot crates are scattered throughout the POI.

 
Took a look at the Maunsel Forts, and it appears that I forgot to add the ShowClearQuestCount tag - which shows the red dots in your HUD as you get closer to finishing it.  I'll fixt that - sorry for the mess-up on my part!

In the AirBnB, the two switches are daisy chained.  You first have to activate the one in the white building with the vane, then activate the one in the tan stilt building.  This will open the door for the underground building.  Other folks have found that confusing, so I'll have to come up with something different.  The loot crate is in the "studio" room in the underground house in the corner beside the couch.  The rest of the loot crates are scattered throughout the POI.


Thanks for finding those. I really like the variety this mod gives and haven't had an issue with the other POIs.

I did finally complete the Maunsel Forts POI - one mob was just floating underwater with no marker.

 
New update (same link)

V2.2.3

  • Nerfed 'decor' ore blocks to limit resource harvesting
  • Lowered book loot in the Rose Abby
  • Modified Trader Hugh and Jen to make it easier to access
  • Added helipad to Temple Multi-Trader
  • Changed switches in AirB&B
  • Fixed rotated Light in AirB&B
  • Fixed snake bug in Basilica Cistern
  • Fixed ShowClearCount property for Maunsel Forts
  • Fixed missing sinks in Maunsel Forts
  • Fixed keyswitch - locked fridge room in Dialogue Towers
 
Latest update (same link in first posting)

V2.2.4

  • Added new RWG POI - BoulderHouse01
  • Added modified version of Maunsel Forts for custom map, hand-placement in water
  • Added two new POI's specifically for hand-placement in custom maps (will not generate in RWG)
  • Fixed 'ghost' snake bug in Snek Cave POI.
New BoulderHouse01 POI (T-5, fetch/clear/infested/power_restore).

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V2.2.6

  • Added new Ayesoar Manor POI
  • Added new Bridge House POI (with custom Tile)
  • Added new Quarry House POI (with custom Tile)
  • Added new custom Furniture decor blocks - which can be picked-up and placed
  • Modified blood stain and crack/stain decor blocks so they can be destroyed
  • Modified Area Rug blocks so they can be picked up/destroyed and placed
  • Rebalanced spawning rates of all POI's so there is better distribution (not so many of the same ones in any single city) 
  • Fixed Localization data for Rose Abby and Spooky Rubble POI's

https://www.nexusmods.com/7daystodie/mods/3436

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I've finally gotten this updated to V1.0 and it is ready for download at the original link at the top.  Hopefully everything is working fine, but if you run into any bugs, please drop me a note!

Enjoy!

 
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