Apollyon99
Refugee
There are so many different block-shapes to build with, but barely anything to fill up those empty rooms.
I also think hidding 60% of recipes behind one single working-station is not good. Some people are unlucky with finding the right books.
At the start of the game the player should have access to all primitive technologies.
Bare-handed:
Working-bench:
1. Stone-furnace (is only good to melt materials in ingots)
Stone-furnace can create iron/steel ingots only
2. Anvil will allow you to craft basic tools from ingots like nails and iron pickaxe
The Anvil is a separate working-station and will no longer be a mod for the forge.
At the Anvil you will be able to craft:
4. Bike
5. Smoker
6. Stone-structures
7. Recurve-bow
8. Stone-structures
Machining-bench
1. Concrete furnace:
This furnace is more effective than the stone furnace and can also melt glass, brass and lead.
2. Concrete mixer, concrete structures+steel
3. Basic firearms
4. Bio-fuel
5. Motorbikes, car
6. electric traps, explosives
7. Power-tools like chainsaw
8. Cemistry station
9. coil spring
10. base electricity
Fabricator. Welcome to the late-game:
The fabricator is the most advanced work-bench in the game.
At this working-station you will be able to unlock:
1. Helicopter
2. Automatic defenses/turrets
3. Camera
4. Circuit-boards
5. Electric furnace
The electric furnace is more effective that the concrete furnace.
6. Advanced electronics
HOW YOU UNLOCK NEW TECH?
At the start of the game you will access to stone-age-technologies. With the right materials you will be able to craft the working-bench.
At the working-bench you can scrap items to get research-points. With reserch-points you can unlock new technologies. You can not "skip" to the endgame. Some technolgies will be required to unlock more advanced technologies.
The tech-tree should make sense. First you unlock iron and then steel.
This should prevent players to have bad or good luck and skip to the helicoper in 7 days.
Water:
Add Jar back to the game;
As you can see you can only unlock Jars after machining-bench beacuse only the concrete mixer can melt glass.
If you have 2 or more jars your bagpack will make noises that attrackt the zombies. Depending on how many jars you have in the bagpack the clink-noise will become louder. If you jump more than 4 blocks the jars will breake based on a RNG-chance. If you jump from even higher, the chance will increase.
Each jar will occupy 1 inventory-slot. Each jar will have 5 charges. Yeah you can drink from the same jar up to 5 times. How much hydration is 1 charge of water is for TFP to balance out. Maybe 5 - 7.
In the late game, after unlucking the fabricator you can print plastic-bittles from scrap-polymers. The plastic-bottle will not do clink-noise and can not break if the player jumps.
You can not mix fluids in jars/bottles.
The dew-collector will ONLY work during rain/mist.
Food:
I suggest to make food turn in spoiled food after a while. You can expand the rate of spoilage by building drying-racks, smoker, keep food in a cool-box with snow as "fuel" or keep in a refrigerator.
If you have "spoiled -food" you can craft bio-fuel or fertilizer at the chimestry-station.
Bio-fuel can be used as a power-source just like the normal fuel.
Animals:
Why the heck this developer adds bandits before they add livestock?
I want to build small-animal-traps with a corn inside to catch chicken.
I want o grow carrots to catch rabbit. I want to build rabbit-cages from wood and nails. Feed rabbits and wait for them to multiply. Good food should give better bonuses like + 10 max hp for 15 min. Remove the magic-potions from the game.
I like to build nice bunkers in this game but there is soo much missing. Like pool-table for example... Where is the vivarium in the crafting-menu?
How much would this take to add to the game?
I also think hidding 60% of recipes behind one single working-station is not good. Some people are unlucky with finding the right books.
At the start of the game the player should have access to all primitive technologies.
Bare-handed:
- wood spear, stone spear, bone spear
- stone knife, bone knife
- primitive bow/longbow; stone arrow, bone arrow
- primitive armor, bone armor, cloth armor
- stone pickaxe, stone axe
- camp-fire, drying-rack, bedroll, torch, small wood chest, large wood chest
- basic bandages, splint, suture kit
- wood-structures, defenses
Working-bench:
1. Stone-furnace (is only good to melt materials in ingots)
Stone-furnace can create iron/steel ingots only
2. Anvil will allow you to craft basic tools from ingots like nails and iron pickaxe
The Anvil is a separate working-station and will no longer be a mod for the forge.
At the Anvil you will be able to craft:
- Iron/Steel pickaxe, Iron axe, Iron shovel, Iron-knife etc.
- Iron/Steel armor
- Iron/steel bars and other defenses
4. Bike
5. Smoker
6. Stone-structures
7. Recurve-bow
8. Stone-structures
Machining-bench
1. Concrete furnace:
This furnace is more effective than the stone furnace and can also melt glass, brass and lead.
2. Concrete mixer, concrete structures+steel
3. Basic firearms
4. Bio-fuel
5. Motorbikes, car
6. electric traps, explosives
7. Power-tools like chainsaw
8. Cemistry station
9. coil spring
10. base electricity
Fabricator. Welcome to the late-game:
The fabricator is the most advanced work-bench in the game.
At this working-station you will be able to unlock:
1. Helicopter
2. Automatic defenses/turrets
3. Camera
4. Circuit-boards
5. Electric furnace
The electric furnace is more effective that the concrete furnace.
6. Advanced electronics
HOW YOU UNLOCK NEW TECH?
At the start of the game you will access to stone-age-technologies. With the right materials you will be able to craft the working-bench.
At the working-bench you can scrap items to get research-points. With reserch-points you can unlock new technologies. You can not "skip" to the endgame. Some technolgies will be required to unlock more advanced technologies.
The tech-tree should make sense. First you unlock iron and then steel.
This should prevent players to have bad or good luck and skip to the helicoper in 7 days.
Water:
Add Jar back to the game;
As you can see you can only unlock Jars after machining-bench beacuse only the concrete mixer can melt glass.
If you have 2 or more jars your bagpack will make noises that attrackt the zombies. Depending on how many jars you have in the bagpack the clink-noise will become louder. If you jump more than 4 blocks the jars will breake based on a RNG-chance. If you jump from even higher, the chance will increase.
Each jar will occupy 1 inventory-slot. Each jar will have 5 charges. Yeah you can drink from the same jar up to 5 times. How much hydration is 1 charge of water is for TFP to balance out. Maybe 5 - 7.
In the late game, after unlucking the fabricator you can print plastic-bittles from scrap-polymers. The plastic-bottle will not do clink-noise and can not break if the player jumps.
You can not mix fluids in jars/bottles.
The dew-collector will ONLY work during rain/mist.
Food:
I suggest to make food turn in spoiled food after a while. You can expand the rate of spoilage by building drying-racks, smoker, keep food in a cool-box with snow as "fuel" or keep in a refrigerator.
If you have "spoiled -food" you can craft bio-fuel or fertilizer at the chimestry-station.
Bio-fuel can be used as a power-source just like the normal fuel.
Animals:
Why the heck this developer adds bandits before they add livestock?
I want to build small-animal-traps with a corn inside to catch chicken.
I want o grow carrots to catch rabbit. I want to build rabbit-cages from wood and nails. Feed rabbits and wait for them to multiply. Good food should give better bonuses like + 10 max hp for 15 min. Remove the magic-potions from the game.
I like to build nice bunkers in this game but there is soo much missing. Like pool-table for example... Where is the vivarium in the crafting-menu?
How much would this take to add to the game?