More variety in quests!

Khyron

New member
Here's just a few examples of what I mean.

1) Fortify base.

Requires that you clear a POI, and once clear build fortifications in specific points (doors, spikes, torches, etc) to prepare a POI for use by other people.

2) Lure Zombies

Requires that you enter a POI and place demolition charges in certain spots along with a 'zombie lure'. Once placed after a certain amount of time the charges go off (Whether or not the player is present!) and the POI gets trashed.

3) Salvage Run

Spawns 3-5 special blocks in a POI that must be salvaged with a wrench/ratchet/impact driver for a unique resource that's turned in to complete the quest. Salvaging these blocks makes noise that draws extra zombies to you.

4) Clean up POI.

Someone dumped a bunch of contaminated materials in a POI, and it's mutating zombies that wander in. The material needs to be cleared out and stored to prevent more mutations.

This mission would spawn a bunch of materials that have to be deposited into a special container in the POI, carrying them slowly builds up a debuff that infects you when it reaches a certain amount of stacks.

Now obviously it wouldn't have to be exactly these, but I really do think that added variety would be wonderful.

 
The roadmap includes new quest types, though we don't know what they are planning or how different they'll be from existing quest types.

 
The roadmap includes new quest types, though we don't know what they are planning or how different they'll be from existing quest types.


Supposedly they're going to be brand new quest types that aren't iterations of existing types, like how Infestations are just Clears with more zombies and a special chest at the end.

 
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