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more harvest for wood, ore, plants? moodlet plese

sandor87a

New member
hello I am looking for someone who can make a mini modlet with which you get more wood from the trees, ore, stones and more harvest ....

as in the past, when you were able to do that with Harvest in the progression.

can someone help?

 
It's perkMotherLode, increasing the value here should do the trick:

Code:
<passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="oreWoodHarvest"/>
 
If you want a baseline increase you can add a level 0 to the skill giving you a baseline bonus.

i did somethign similar to the headshot perks giving a baseline increase to headshot damage

Code:
<passive_effect name="DamageModifier" operation="perc_add" value=".5" level="0" tags="head"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".75,2" level="1,5" tags="head"/>
 
somehow it does not work , can any a modlet make ? -.-

is there a possibility that you can bring crafting speed back to godmodelevel?

 
Last edited by a moderator:
Me too, I would like a modlet to increase resources collection
hallo Ashram ...

I have created a tool with which you can now harvest a lot of ore, wood and plants .... I harvested with a bat 151 chrysants! : D

here is the code for you :)

<item name="AdminAxe"><property name="Tags" value="knife,melee,medium,tool,perkDeepCuts,perkMotherLode"/>

<property name="DisplayType" value="melee"/>

<property name="HoldType" value="17"/>

<property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>

<property name="Material" value="Mmetal"/>

<property name="RepairTools" value="resourceForgedIron"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="FuelValue" value="250"/>

<property name="EconomicValue" value="240"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property class="Action0">

<property name="Class" value="DynamicMelee"/>

<property name="Sphere" value="0.15"/>

<property name="Sound_start" value="swoosh"/>

<property name="ToolCategory.harvestingTools" value="1" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="4"/>

<property name="Sound_harvesting" value="open_animal" param1="organic"/>

</property>

<property class="Action1">

<property name="Class" value="DynamicMelee"/>

<property name="Sphere" value="0.15"/>

<property name="Sound_start" value="swoosh"/>

<property name="ToolCategory.harvestingTools" value="1" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="4"/>

<property name="Sound_harvesting" value="open_animal" param1="organic"/>

<property name="UsePowerAttackAnimation" value="true"/>

</property>

<effect_group name="Base Effects">

<passive_effect name="MaxRange" operation="base_set" value="2.9"/>

<passive_effect name="BlockRange" operation="base_set" value="3.5"/>

<passive_effect name="EntityDamage" operation="base_set" value="20"/> <!-- meleeToolFireaxeIron -->

<passive_effect name="BlockDamage" operation="base_set" value="90"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>

<passive_effect name="AttacksPerMinute" operation="base_set" value="47"/>

<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/>

<passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>

<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>

<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>

<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>

</effect_group>

<effect_group name="Power Attack">

<passive_effect name="EntityDamage" operation="perc_add" value="1.7" tags="secondary"/>

<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/>

<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>

<passive_effect name="StaminaLoss" operation="base_add" value="27" tags="secondary"/>

</effect_group>

<property name="Group" value="Tools/Traps"/>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="craftSkillTools"/>

<property name="RepairExpMultiplier" value="5.5"/>

</item>


for change the rates change this ... sorry dfor my bad english :

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/>

 
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