GuardianReaper0
New member
While there are a few options currently, like torches, flaming shaft mod, flaming arrows, and Molotovs, I do think there is room for more fire based weaponry and items.
Ammo:
- Incendiary rocket, another ammo type for the rocket launcher. Larger fire puddle radius than Molotov and lasts a little longer.
- Tracer ammo (9mm, .44, 7.62), equal damage than a standard bullet (less than HP and AP), but has a chance to set the target on fire. Does not allow stealth shots.
- Dragons Breath ammo for shotguns, produces blast of flaming ammo that does less initial damage, but sets enemies ablaze.
Weapon: Flamethrower
- It would be under the category of “explosives”, in the same way that Molotov’s are. A cone of flame, uses fuel as ammo.
- Since burning damage is its own thing, higher tiers of it would increase RANGE and AMMO CONSUMPTION RATE.
- Existing modifications of small and large fuel tanks (normally for motorized tools) would still be relevant.
Trap:
A flamethrower type trap that follows the same basic principles of the dart trap. When powered, produces a jet of flame. Requires fuel as ammo.
Tool: Cutting Torch
- counts as a mechanized tool, but is much more quiet than auger or chainsaw, attracting less zombies
- high effectiveness on metal blocks, making it very useful for getting into containers and past metal doors/security gates
- much like a sledgehammer, would not collect materials, strictly for breaking into things.
- runs on fuel
More variety on an iconic element in the zombie apocalypse. Fire could be harnessed in a number of ways. This list is to get some ideas started.
Ammo:
- Incendiary rocket, another ammo type for the rocket launcher. Larger fire puddle radius than Molotov and lasts a little longer.
- Tracer ammo (9mm, .44, 7.62), equal damage than a standard bullet (less than HP and AP), but has a chance to set the target on fire. Does not allow stealth shots.
- Dragons Breath ammo for shotguns, produces blast of flaming ammo that does less initial damage, but sets enemies ablaze.
Weapon: Flamethrower
- It would be under the category of “explosives”, in the same way that Molotov’s are. A cone of flame, uses fuel as ammo.
- Since burning damage is its own thing, higher tiers of it would increase RANGE and AMMO CONSUMPTION RATE.
- Existing modifications of small and large fuel tanks (normally for motorized tools) would still be relevant.
Trap:
A flamethrower type trap that follows the same basic principles of the dart trap. When powered, produces a jet of flame. Requires fuel as ammo.
Tool: Cutting Torch
- counts as a mechanized tool, but is much more quiet than auger or chainsaw, attracting less zombies
- high effectiveness on metal blocks, making it very useful for getting into containers and past metal doors/security gates
- much like a sledgehammer, would not collect materials, strictly for breaking into things.
- runs on fuel
More variety on an iconic element in the zombie apocalypse. Fire could be harnessed in a number of ways. This list is to get some ideas started.