I usually build in the forest, mainly because I prefer how it looks. Though it is also partly because that's where I start and so where I first build and I don't want to have to build again until (perhaps) late game. Rebuilding your base or even just building multiple sub-bases at east biome or trader doesn't appeal to me. I like building, but I want to build and expand and upgrade one base (plus horde base) rather than doing it over and over again just to "progress" through the biomes.
As far as progression itself, you obviously don't need to build in other biomes in order to go to them. Or you could just drop crates to store things if you want to hang out longer than what your inventory can support. But I'm also not interested in running back and forth between biomes all the time.
In the end, I tend to spend the first half of the game near my initial trader area in the forest because it's convenient. At the end of the game, if I feel like it (usually if I don't have any large cities near me), I'll look at moving to a better location. But I still will never build in the wasteland unless it's just to take over a nice POI that I might find there (ZZTong has a fun abandoned base POI that is great to rebuild, and I've seen that in the wasteland now and then, though it also appears in other biomes) and am unlikely to build in the burnt forest. Snow is okay, but just too white and plain. That leaves desert, which is also pretty plain, though the color is better. In the end, I just prefer the look of the forest and so don't really want to build elsewhere. And *no* progression will change that. Even with a good incentive to progress into other biomes, I would just end up going there temporarily, while keeping my base in the forest almost every time because I don't care for the aesthetics of the other biomes.
So where does that leave us? TFP wants to force people to leave the forest by traders being locked to biomes. Of course, you don't have to do those open trade route quests, and even if you do, you can return to the forest afterwards. And you can always build in the forest near another biome to make it easier to go to another biome for better loot and enemies, so still no reason to build anywhere else if you like the forest. Instead of trying to limit random maps to a specific style as they are currently doing so that there's a "progression" to follow, they should bring back the random maps and/or provide settings for the game (and RWG generation) that allow you to change difficulty per biome - maybe you want forest to be the most difficult, for example, or you may want all biomes to be equally difficult. Let
us make that choice, instead of making it for us.
I won't use RWG maps except just to test it out when a new version is in experimental. I just don't like the limited options for map designs or the trader locking. Instead, I make them with Teragon and avoid that stuff. I still have to go to the traders in a specific order for the open trade route quests, but they aren't locked to biomes for that. And I can have a map with biome layouts that make going into other biomes more likely without having to travel all over the place or build in other biomes if I don't want to. But that doesn't help all the other players who use RWG and are stuck with TFP's preferred playstyle.
I'd like to see the following options in the game by the time gold is released:
- Option when generating a RWG map to limit or not limit traders to specific biomes.
- Option when generating a RWG map to limit or not limit town sizes by biome.
- Option in save to use or not use a specific trader progression for open trade routes, or to just pick the closest trader, or at least the closest trader who has not yet been seen with that quest.
- Option in the save to use or not use the story, once that's added.
- Option in the save to use or not use the bandits, once those are added.
- Option in the save to change difficulty per biome. This should only be allowed when creating a save and not during a save. This difficulty applies to the biome difficulty modifier (such as desert being +1 skull difficulty by default), as well as what enemies can be in the biome.
- Option in the save to adjust the animal spawns - low, medium, high - and what animals can spawn in each biome.
These options let even console players control how the game is set up, and lets you do this stuff without resorting to mods, which shouldn't be necessary for such basic choices. There are probably other options as well that I'd like, but that's what comes to mind atm.