• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

More cars on the asphalt?

Sarakatunga

Refugee
Hello people of 7 days I wanted to know how I can increase the decoration vehicles on the asphalt not in nature. I know that increasing the probability in Biomes.xml works but they appear in nature. grr

 
Open up biomes.xml and head to the bottom (or search for "road", which should take you to the bottom).

<pois>
<!--poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/><poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/><poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/><poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/><poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /-->
<!--<poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/-->
<!--<poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/>-->
<poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt">
<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
</poi>
<poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt">
<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
</poi>
<poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel">
<blockontop blockname="carsRandomHelper" prob="0.0005" rotatemax="3"/>
</poi>




Change the prob="0.0015" to some higher value.  Start with small changes.

 
Open up biomes.xml and head to the bottom (or search for "road", which should take you to the bottom).

<pois>
<!--poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/><poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/><poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/><poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/><poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /-->
<!--<poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/-->
<!--<poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/>-->
<poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt">
<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
</poi>
<poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt">
<blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/>
</poi>
<poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel">
<blockontop blockname="carsRandomHelper" prob="0.0005" rotatemax="3"/>
</poi>




Change the prob="0.0015" to some higher value.  Start with small changes.
ooh!!. Thank you very much!. now it is much better! 🙃

 

 
Back
Top