<configs>
<append xpath="/items">
<!-- Vanilla+ BullyBandana -->
<item name="+BullyBandana"> <!-- bandanaMaster -->
<property name="CustomIcon" value="bandana"/> <property name="CustomIconTint" value="255,255,0"/>
<property name="Tags" value="head,clothing"/>
<property name="DisplayType" value="clothing"/>
<property name="Stacknumber" value="1"/>
<property name="Material" value="Mcloth"/>
<property name="Weight" value="15"/>
<property name="FuelValue" value="4"/>
<property name="EconomicValue" value="10"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Encumbrance" value="0"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="EquipSlot" value="Face"/>
<property class="UMA">
<property name="Mesh" value="gear_bandana"/>
<property name="Overlay0" value="gear_bandana"/>
<property name="Layer" value="1"/>
<property name="UISlot" value="Face"/>
<property name="Mask0" value="Face" param1="base"/>
</property>
<property name="DescriptionKey" value="-100%XP Bandana"/>
<property name="Group" value="Clothing"/>
<property name="ActionSkillGroup" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
<effect_group tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="1"/>
[color="#00FF00"]
<passive_effect name="PlayerExpGain" operation="perc_add" value="2" />
<display_value name="dPlayerExpGain" value="2"/>[/color]
</effect_group>
</item>
</append>
</configs>