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MODLET Request. A mod to get 200% experience

Riujyn

New member
Title self explains. If someone can please help me to change the exp rate.

I know this feature is already in alpha 17.2 but we don’t know when does it comes out from experimental. And i came late into this awesome patch. Just feel a little too grindy and no reward within progression.

 
If you are just wanted to level faster to get more perk points it would be easier to just mod so you get more skillpoints per lvl. Plus your game stage won't go up so fast.

Edit the Progression.xml file to give 2pts per level or however many you want. It's a simple text edit, very easy. If you need help just ask.

 
Get my modlet and change the Bully bandana to

Old


<passive_effect name="PlayerExpGain" operation="perc_add" value="-1" />



<display_value name="dPlayerExpGain" value="-1"/>


Code:
<configs>
<append xpath="/items">
	<!-- Vanilla+ BullyBandana -->	
<item name="+BullyBandana"> <!-- bandanaMaster -->
<property name="CustomIcon" value="bandana"/> <property name="CustomIconTint" value="255,255,0"/>
<property name="Tags" value="head,clothing"/>
<property name="DisplayType" value="clothing"/>
<property name="Stacknumber" value="1"/>
<property name="Material" value="Mcloth"/>
<property name="Weight" value="15"/>
<property name="FuelValue" value="4"/>
<property name="EconomicValue" value="10"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Encumbrance" value="0"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="EquipSlot" value="Face"/>
<property class="UMA">
	<property name="Mesh" value="gear_bandana"/>
	<property name="Overlay0" value="gear_bandana"/>
	<property name="Layer" value="1"/>
	<property name="UISlot" value="Face"/>
	<property name="Mask0" value="Face" param1="base"/>
</property>
<property name="DescriptionKey" value="-100%XP Bandana"/>
<property name="Group" value="Clothing"/>
<property name="ActionSkillGroup" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
<effect_group tiered="false">
	<passive_effect name="ModSlots" operation="base_set" value="1"/>
[color="#00FF00"]
	<passive_effect name="PlayerExpGain" operation="perc_add" value="2" />
	<display_value name="dPlayerExpGain" value="2"/>[/color]
</effect_group>
</item>		
</append>
</configs>
Or do the same with the nerd googles

(not testet, but a reasoned guess)

 
Here's the problem with this.. gamestage is tied to your experience and level.. so the zombie difficulty ramps up REALLY FAST with a xp multiplier.. I used only 120%, and on day 7 I was seeing spiders, fat cops, and wights. The problem is, you don't have enough play time to build up defenses before you see the harder zombies... you can lower difficulty down, but then everything is a one shot kill.

I can't imagine the difficulty on day 7 with 200% xp, and you won't have the time to even use any of the unlocks in that timeframe.

 
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