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[MODLET] Quality of Death - All in One Modlet Pack

SixxGunZ

Refugee
Quality of Death



All-in-One Modlet Pack





Every Modlet has been verified to work with Clockworks Unofficial Fixes, please download the necessary config file changes for best usage.
Clockworks Unofficial XML Fixes

 


Nothing in this modlet is gamebreaking or easy mode, it is still an ongoing project as I am constantly adding/modifying settings as I go to find a more balanced gameplay with personal customizations for my server.


 


I will be keeping this up to date or improving on this all-in-one modlet pack, any suggestions are always helpful. If you feel there is something that should be or should not be in here, just remember not everyone has the same playstyle, and this is the package I've built for my server, tested and proven to work with 10-15 random players online since A17 exp was released.





MODLET INFO



 


Lets get started with the Authors of modlets and other snippets integrated into this single modlet pack:



(A few snippets that I know of are listed under myself as a placeholder, For the



ones that I missed please send me a PM with the appropriate mod name/author name)


SixxGunZ


BetterProgression - Detailed settings to customize xp amount, skill points per level Attributes, Perks for your leveling system.



Adjustable Harvest Rates.



BetterTraders Adjustable Trader and Vending Machine Settings.



CustomRecipes: MegaCrush, Can of Acid, Hardened Chest, Reinforced Chest(Same Default player crafted storage size, stackable with increased storage mods)



Ladder Movement Speed mod - Increased movement speed on ladders.(As previously figured out by Elucidus this works for players AND zombies!)



Other prefabs adjusted for interesting variety of new and other difficult/high loot poi spawns - Gun stores, Skyscrapers, Gas stations, factories, water depot's etc etc.



Fuel Tank size increased to 1k liters for Gyrocopter



Increased kilometers per liter (better gas mileage for Gyrocopters!)



Reduced Junk loot/Rare Ores/Casino Coins from zombies, rare chests, old cash, supply drops and quests(work harder for that money!)



Increased Starter Quest Chain Experience (500 per quest + 1k for final in chain)



Removed Zombie Stripper (why does everyone hate her so much? she just tryin to make that bread doe...)



60 Seconds of Trauma with 30 second additional in increments if death occurs while effected with buff (lets face it... PvP servers don't need this level of 'immersion')



Reduced Encumbrance (less then half of default - decent movement speed but not at all game breaking)



Better XP Gain from gathering



Removed Radiated Zombie Vultures



Increased Zombie Loot chance to 15% - default = 3% for majority of zombies.



Backpack and Lootbag timers increased / balanced



Skyscraper Prefab file Fix: Allows skyscrapers to be spawned in outside the default town group. (copy provided prefab files into your prefabs folder)


 


Placeholder for unknown authors at this time:


.Reduced Opened loot containers in poi's



.Decreased resource loot from ground boulders(Dig a hole and find that vein!)



.Bonus wood loot from trees increased



.Reduced zombie damage through high tier materials


 


wolfbain5


Reduced Infection Debuff


 

 


Elucidus


Arrow-Bolt Conversion



30k ItemStacks



Double Motherlode (Buff for players at start of game)



Quality Damage Bonuses for Tier'd items



Terrain Based movement speed (increases or decreases movement speed based on terrain type)


 


Guppycur


Zombie Randomized knockdown times


 


Guppycur/Sphereii


Increased Bloodmoon trickles - 100 zombies per player + 1 person alive needed for horde


 


Razor_


Faster Vehicle speeds



(drastically decreased his original settings to safe speeds but faster then default speeds as you just fell through the earth if going too fast)


 


JaxTeller718


Zombie Reach Adjustment



Less Water and Feathers in loot drops



Gun Loot Rebalance



Not so mean Vultures



Let there be Zeds - More zombie spawns in wilderness


 


Deceptive Pastry


Removed Crosshair when right click aiming - Increased FOV for all bow types


 


KhaineGB


Craftable Log Spikes



Lockpicking



(Touched up original weapon type code/settings, included a batch file to add localization options for lockpick info/namedisplay/descriptions



Will revisit this one later to touch up on localizations for 'unlocked' doors to display more appropriate names)


 


LatheosMod


Scrap Iron Tools


 


danielspoa


Balanced XP



Better Weapon Damage


 


Mat1k


Car Respawner ty For resposting a working car/bus respawning modlet


 


BRS


Faster Axes



No Repeating Auger/Chainsaw sounds for other players around you when you are done using these tools, also removes high rev sound at full throttle.


 


BanHammer


Early Trap mod (I will actually touch up on this soon in order to make necessary localization additions for better display in recipe menu)


 


SixxGunZ Personal Game Hud/UI Modlet of choice is:


 


stedman420


Simple UI



4 Digit Crafting options when crafting in bulk (Dust2Death)



Complete Simple UI Package



Simple UI 60 Slot player Backpack version



(3rd slot for forge)



(5th slot for player crafting que')



Can be found here:
Stedmans Simple UI Pack




If you do not know how to install mods or are having difficulty, please refer to MrSamuelAdam's Tutorial video located here:





Disclaimer:

(After naming my original modlets under the name Quality of Life, I realized another user already had a thread for his 'QOL' modlets...


My simple mind was able to put 2 and 2 together, and I've renamed my modlet project so as not to cause any issues



just in case any arise. My previous thread will point to this thread.)





 
Last edited by a moderator:
Excellent work.

Feels a little bit too easy mode for me. Can obviously make personal edits but initially extremely easy as a fresh spawn.

 
Last edited by a moderator:
Excellent work.
Feels a little bit too easy mode for me. Can obviously make personal edits but initially extremely easy as a fresh spawn.
Yea, Obviously xpath is essentially telling the server to use different config settings, but for sure edit away :) Glad you like the pack. At the very least I felt after trolling the forums since a17 release this was a great collection of settings to use / add to over time. I'm still slowly going over it for my server to get the right feel myself, but when most of your time is spent working and then coding mods for seperate games after work its hard to designate actual game time to test everything out, so most of my feedback has been from my players.

 
Other prefabs adjusted for interesting variety of new and other difficult/high loot poi spawns - Gun stores, Skyscrapers, Gas stations, factories, water depot's etc et
Just created a new world with the Dexterra seed and in the little town I visited there were 7 Shotgun Messiahs in a 1000 foot radius. In the RWGMIXER xml file there's a setting called:

<set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_sm_01]/@prob">100</set>

<set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_lg_01]/@prob">100</set>

Am I reading that correctly? I suspect that 100 setting might be a bit too high.

 
Just created a new world with the Dexterra seed and in the little town I visited there were 7 Shotgun Messiahs in a 1000 foot radius. In the RWGMIXER xml file there's a setting called:
<set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_sm_01]/@prob">100</set>

<set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_lg_01]/@prob">100</set>

Am I reading that correctly? I suspect that 100 setting might be a bit too high.
These are all the settings I use on my server and you are welcome to modify as you see fit, but yes 100 only means 100% spawn rate. You can change this setting with an Append and add in a MaxCount='1' setting to make sure that only one gun store of each type spawns in OR lower that percentage until you find a more comfortable pace if this is something you are using for single player or your own server.

 
Yo so im struggling to get any skyscrapers to spawn? I have added the prefab xml files into the right spot yet it still seems to not spawn any.

 
Yo so im struggling to get any skyscrapers to spawn? I have added the prefab xml files into the right spot yet it still seems to not spawn any.
Where did you add the prefab xml files to? And are you also using the mod pack or not at all?

 
Last edited by a moderator:
Where did you add the prefab xml files to? And are you also using the mod pack or not at all?
So I'm adding them to the pre-existing prefabs folder in the data folder of the game files, I have tried with the modpack and also without. I have also tried with some addition code I made to only spawn in skyscrapers (so I could speed up generation times when testing), and still no luck.

I was pretty tired when testing so I'm going to do a bunch more today and see if I wasn't just making silly mistakes.

 
So I'm adding them to the pre-existing prefabs folder in the data folder of the game files, I have tried with the modpack and also without. I have also tried with some addition code I made to only spawn in skyscrapers (so I could speed up generation times when testing), and still no luck.
I was pretty tired when testing so I'm going to do a bunch more today and see if I wasn't just making silly mistakes.
Well I'm home and available to help, if you need it I can pass along my discord info for ya.

 
461/5000

I apologize for the sincere opinion:

- Is this a modpack for kids?

- It's so easy for me to set the 60-minute setting at the most difficult level, at 40 on 2 days.

- At each level I get ca. 10 skill points

- Level 40 EVERY lawsuit has been developed ...

- Yeah, I put everything on the clockwork stuff ...

- This is a modpack for fun but a real challenge is NOT anyone who has played this game.

- It would be nice, but a real player laughs at it ...

 
461/5000I apologize for the sincere opinion:

- Is this a modpack for kids?

- It's so easy for me to set the 60-minute setting at the most difficult level, at 40 on 2 days.

- At each level I get ca. 10 skill points

- Level 40 EVERY lawsuit has been developed ...

- Yeah, I put everything on the clockwork stuff ...

- This is a modpack for fun but a real challenge is NOT anyone who has played this game.

- It would be nice, but a real player laughs at it ...
If you came here to flame the post or the work i put into this or the settings i chose then you obviously did not read the OP. I will not explain the reasoning behind the setting values because that's all a modlet is... xpath is a method to use, add or modify the exposed settings you write out. I did not build this mod for you or anyone else specifically. If you don't like the settings then act like you know something about xpath and change the settings to whatever you desire. Why flame the modlets settings whrn you could just change them to however you want them, or do you rely on others to make them for you? Again, read the first post. Do not come into this thread to down talk the work i put into this. You started off great with honest opinion and went south from there. That right there is my honest statement regarding your opinion.

By the way, I'm pretty sure the only thing any real player will laugh at is your comment here -

- Level 40 EVERY lawsuit has been developed ...
I'm not even sure what you mean by that.

 
Last edited by a moderator:
Sorrry bro' this is google translate is ♥♥♥♥. Level 40 is every perk is unlocked :D Too much perk/level.

Yes, this is modpack is not me... Sorry...

- - - Updated - - -

Yes, i make my own modpack. This is not me. Sorry!

 
they changed infections buff, the updated mod for it is here
https://github.com/wolfbain5/7dtd
ty I'll make sure to add it in, i finally got time to going over the changes on my server, so this weekend I'll get the rest of the warnings out of the way. The modlet still loads, however some settings just wont apply since they removed, well commented out some code and changed a few other things.

 
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