Modification of the Wrench Tool Mechanism

dzxmsf

Refugee
I hope to modify it to have two types of block damage. When the player faces detachable objects, the second type of block damage will be used; when the player faces non-detachable objects, the first type of block damage will be used. In addition, when the player does not trigger the dismantling action, they will not be able to obtain the resources that can only be obtained through dismantling.

Please add the DLSS Frame Generation feature to the game.
 
Isn't that how it works now? I guess that depends on what do you mean by detachable objects? Today, if you try to wrench something that can't be wrenched, you get the "whack" animation and only the basic resource. If it can be wrenched, you get the proper "wrenching" animation and several different resources.
 
The key point is that it has both dismantling and mining functions. The highest-level dismantling tool can even be used as a steel pickaxe. Therefore, I put forward the idea of using two types of damage.
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Isn't that how it works now? I guess that depends on what do you mean by detachable objects? Today, if you try to wrench something that can't be wrenched, you get the "whack" animation and only the basic resource. If it can be wrenched, you get the proper "wrenching" animation and several different resources.


dzxmsf

Refugee​

The key point is that it has both dismantling and mining functions. The highest-level dismantling tool can even be used as a steel pickaxe. Therefore, I put forward the idea of using two types of damage.
 
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