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Model-based prefab import: Importing a 3D model as a base for a prefab

Riebart

New member
Apologies if this is already covered somewhere, but I didn't see it.

The gist is in the title: I took a quick crack at creating a tool (based on previous work I've done for Empyrion) that will import a 3D model into a prefab for 7 Days.

It is open source (link), and extremely early stages, but it's built on about 90% re-used code, plus a bit of reverse engineering of the TTS file format, beyond what is in the wiki.

If there's a strong desire for more features and a better implementation, I'm open to suggestions from folks!

Here's a quick video showing the result of importing The Hive from Resident Evil: 








 
2 hours ago, Riebart said:

Apologies if this is already covered somewhere, but I didn't see it.

The gist is in the title: I took a quick crack at creating a tool (based on previous work I've done for Empyrion) that will import a 3D model into a prefab for 7 Days.

It is open source (link), and extremely early stages, but it's built on about 90% re-used code, plus a bit of reverse engineering of the TTS file format, beyond what is in the wiki.

If there's a strong desire for more features and a better implementation, I'm open to suggestions from folks!

Here's a quick video showing the result of importing The Hive from Resident Evil: 

Pretty cool.  

 
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