Viktoriusiii
Refugee
Since I just started playing again and a topic reminded me of my old enemy, here I wanted to ask if any modded has this same problem but never found the motivation to do it:
A mod that reworks guns (and tools? I will henceforth only mention guns, but tools have the same system and problem).
What do I mean? Currently, the gunsystem is nearly as bland as the skillpoint system. It works, but it is so much dumbed down that I don't care what quality a gun has (except maybe fullauto because of the durability).
What I would want: instead of every gun being basicially the same with only modslots being of any significance, I want them to be more special again.
I do not have the time anymore to do any modding... but I am pretty sure that someone else has already thought about this...
And since this mod basicially only changes a few numbers and MAYBE adds a few buffs/debuffs... it should be pretty easy to do
In the basegame the variation between guns is always nearly the same. So every gun feels the same.
Damage for a Q1 pistol is always 12-14 and firerate is always 50-55
What I want is greater variety. Back in the old days this was done with weaponparts that would give different stats so the endresult was always different...
the new system I am thinking off is similar:
Bigger ranges for stats while at the same time fixing the total "pool" of points based on tier.
So a Q1 can have 12 points to spend on all attributes, while a Q6 has 24 (as an example).
These points are semi-randomly assigned (depending on how complex you want to make this
) so every weapon has a strongpoint and a weakness (even if the strength is just and allrounder and the weakness is no particular strengths
)
And for bonus points you can add buffs/debuffs to the weapon based on these stats. A short list could be:
but that is expert stuff... a more varied range of gunstats is already a HUGE improvement on the current system.
I just need weapoins to actually be special. I just switch out the gears to have one more slot increase...
so if you could make modslots random as well (the mods themselves and the base buffs dont need a change... but could be done if bored
)
A mod that reworks guns (and tools? I will henceforth only mention guns, but tools have the same system and problem).
What do I mean? Currently, the gunsystem is nearly as bland as the skillpoint system. It works, but it is so much dumbed down that I don't care what quality a gun has (except maybe fullauto because of the durability).
What I would want: instead of every gun being basicially the same with only modslots being of any significance, I want them to be more special again.
I do not have the time anymore to do any modding... but I am pretty sure that someone else has already thought about this...
And since this mod basicially only changes a few numbers and MAYBE adds a few buffs/debuffs... it should be pretty easy to do

In the basegame the variation between guns is always nearly the same. So every gun feels the same.
Damage for a Q1 pistol is always 12-14 and firerate is always 50-55
What I want is greater variety. Back in the old days this was done with weaponparts that would give different stats so the endresult was always different...
the new system I am thinking off is similar:
Bigger ranges for stats while at the same time fixing the total "pool" of points based on tier.
So a Q1 can have 12 points to spend on all attributes, while a Q6 has 24 (as an example).
These points are semi-randomly assigned (depending on how complex you want to make this


And for bonus points you can add buffs/debuffs to the weapon based on these stats. A short list could be:
high damage: knockback, less durability
low damage: faster firerate
slow reloadspeed: chance of jamming (restarting the reload animation)
fast reloadspeed: faster firerate, chance for doubleshot
small magazine: higher damage, slow firerate
large magazine: faster firerate, speeddebuff (walking), lower accuracy
low damage: faster firerate
slow reloadspeed: chance of jamming (restarting the reload animation)
fast reloadspeed: faster firerate, chance for doubleshot
small magazine: higher damage, slow firerate
large magazine: faster firerate, speeddebuff (walking), lower accuracy
I just need weapoins to actually be special. I just switch out the gears to have one more slot increase...
so if you could make modslots random as well (the mods themselves and the base buffs dont need a change... but could be done if bored
