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Mod or config for recipes?

MaxTunnerX

Refugee
Can anyone please share a mod or config with me that would instantly give me knowledge of all recipes in the game (the ones you cannot get without manually learning them)? I keep going back in time with alphas and with some of them (like alpha 14.7) are ideal for me, but even there (hell even as far as alpha 11.6) there are some things you cannot craft until you read a book or magazine or until you get a billion skill points. Seeing that the game is generally worse the further I go back in time, I would rather bypass the whole problem with this mod. Whatever version you have this mod for, tell me, I will adapt.
 
If you enable creative menu, then open it with U, and click the dev blocks on, type ALL in the search box you'll find 3 red magazines (or things) that will teach you all the crafting skills, perks, and schematics. I've never tried them myself, not even in a creative or test game.
 
If you enable creative menu, then open it with U, and click the dev blocks on, type ALL in the search box you'll find 3 red magazines (or things) that will teach you all the crafting skills, perks, and schematics. I've never tried them myself, not even in a creative or test game.
Yeah I know you can do stuff like this in creative menu, but I dont want to play creative mode all the time. I want to play normal survival except with all the recipes known. Turning the menu on and off might be my plan B, but definitely not plan A.
 
Yeah I know you can do stuff like this in creative menu, but I dont want to play creative mode all the time. I want to play normal survival except with all the recipes known. Turning the menu on and off might be my plan B, but definitely not plan A.
You don't have to. Enable it and read those and then disable it. It is a one time thing per save. That isn't really a big issue.
 
So just to be clear you do the following

Press F1
Type cm and then hit enter
Press ESC
Press U
Turn on the dev blocks
Give yourself the two items to learn all recipes and schematics. (Probably want to leave perks alone)
Press F1
Type cm and then hit enter
Press ESC

Now you have all the recipes and your game is still in survival mode in the most modern version of the game. You only entered creative mode for a moment.
 
If you know how to write mods, you'd only need this line for entityclasses.xml to add the crafting and schematic admin items to your starting gear. then you wouldn't need to do the creative menu stuff.

<append xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">,adminSkillMagazine,adminModSchematic</append>
 
If you know how to write mods, you'd only need this line for entityclasses.xml to add the crafting and schematic admin items to your starting gear. then you wouldn't need to do the creative menu stuff.

<append xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">,adminSkillMagazine,adminModSchematic</append>
Sadly, I don't know how to make mods, but this definitely looks like what Ive been talking about. Thanks a lot dude.
 
Sadly, I don't know how to make mods, but this definitely looks like what Ive been talking about. Thanks a lot dude.
Here you go then. This is a real simple mod so it's easy.

If you haven't used mods before, your default location is C:\Users\<yourwindowsusername>\AppData\Roaming\7DaysToDie\Mods

In the Mods folder create a new folder named InstantKnowledge (or whatever you like).
In the folder create a text file named ModInfo.xml. Windows will likely complain about changing the extension.
Edit that file with a text editor and paste in the following

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="InstantKnowledge" />
<DisplayName value="InstantKnowledge" />
<Version value="2.1.1.1" />
<Description value="Mod to start out with all crafting skills and schematics" />
<Author value="seven" />
<Website value="" />
</xml>

Now create a new folder named Config (inside the InstantKnowledge folder) and in the Config folder create a text file named entityclasses.xml, edit and paste in

<config>

<append xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">,adminSkillMagazine,adminModSchematic</append>

</config>

That's it, you're done. Start a new save and you should get those 2 admin items for all the crafting knowledge. This won't work for saves you're already playing, you'd have to use the creative menu method Roland described.

I'll include a zip file too for convenience. Just unzip and copy the InstantKnowledge folder to your .../Mods folder
 

Attachments

Here you go then. This is a real simple mod so it's easy.

If you haven't used mods before, your default location is C:\Users\<yourwindowsusername>\AppData\Roaming\7DaysToDie\Mods

In the Mods folder create a new folder named InstantKnowledge (or whatever you like).
In the folder create a text file named ModInfo.xml. Windows will likely complain about changing the extension.
Edit that file with a text editor and paste in the following



Now create a new folder named Config (inside the InstantKnowledge folder) and in the Config folder create a text file named entityclasses.xml, edit and paste in



That's it, you're done. Start a new save and you should get those 2 admin items for all the crafting knowledge. This won't work for saves you're already playing, you'd have to use the creative menu method Roland described.

I'll include a zip file too for convenience. Just unzip and copy the InstantKnowledge folder to your .../Mods folder
Bro, youre the most helpful guy Ive seen in ages. Thank you so much!
 
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