The current melee swing is more like a spear thrust, or as one pointed out in the a17 bugs thread the melee behaves like a gun/projectile.
I've tried to adjust to this but when a vulture(s) "hovers" over you hitting you multiple times and you cannot connect with a melee weapon in close it really becomes annoying fast. Same with zombies, when you fall into a group of them, or a bunch of the twisty ferals swarm you, and you swing and swing and miss and miss it quickly makes the game frustrating and boring to play.
and please don't say "git gud" it's an illogical mechanic that the pimps totally wiffed on. In close your swing shouldn't miss, failing that they should have implemented a shove motion to get them off of you if you want to argue "too close and you really wouldn't be able to swing".
So what I would like:
Melee swings to be exactly that. A swing that hits a target in front of you. If you miss the head it should still collide with the body within reason.
Not sure if this is xml doable, or if it is hard coded.
Thanks in advance.
I've tried to adjust to this but when a vulture(s) "hovers" over you hitting you multiple times and you cannot connect with a melee weapon in close it really becomes annoying fast. Same with zombies, when you fall into a group of them, or a bunch of the twisty ferals swarm you, and you swing and swing and miss and miss it quickly makes the game frustrating and boring to play.
and please don't say "git gud" it's an illogical mechanic that the pimps totally wiffed on. In close your swing shouldn't miss, failing that they should have implemented a shove motion to get them off of you if you want to argue "too close and you really wouldn't be able to swing".
So what I would like:
Melee swings to be exactly that. A swing that hits a target in front of you. If you miss the head it should still collide with the body within reason.
Not sure if this is xml doable, or if it is hard coded.
Thanks in advance.