Topher10800
New member
I have started working on a mod with AI help, but it is throwing unknown errors, and I am in over my head.
Instead of scrapping everything again, I'm now asking for help from anyone more skilled in this than me lol!
Mod Details:
I am including details below from the XML and files I worked on creating with AI: ModInfo.xml, recipes.xml, loot.xml, Localization.txt, items.xml, item_modifiers.xml, and blocks.xml
Crappy place holder images (look how the STORAGE container grows; signifying more storage space...I need help lol):
View attachment 27592modVehicleStorage1
View attachment 27593modVehicleStorage2
View attachment 27594modVehicleStorage3
View attachment 27595modVehicleStorage4
I hereby transfer all creative rights for this mod to the first individual who makes it work for me. It would just be cool to have a mention that I originated the idea.
XML DETAILS:
ModInfo.xml
<xml>
<Name value="VehicleStorageMod" />
<DisplayName value="Vehicle Storage Mod" />
<Description value="Adds different levels of storage capacity to vehicles. Similar to Pocket Armor Mods, but for vehicles.
modVehicleStorage1: Adds 9 storage slots
modVehicleStorage2: Adds 18 storage slots
modVehicleStorage3: Adds 27 storage slots
modVehicleStorage4: Adds 36 storage slots
Able to be installed in - Bicycle, Minibike, Motorcycle, 4x4Truck, & Gyrocopter
Unlocks with a different schematic for each level." />
<Author value="Topher10800" />
<Version value="1.0" />
</xml>
recipes.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/recipes">
<recipe name="modVehicleStorage1" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="5"/>
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceMechanicalParts" count="4"/>
</recipe>
<recipe name="modVehicleStorage2" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="10"/>
<ingredient name="resourceScrapPolymers" count="20"/>
<ingredient name="resourceElectricParts" count="8"/>
<ingredient name="resourceMechanicalParts" count="8"/>
</recipe>
<recipe name="modVehicleStorage3" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="15"/>
<ingredient name="resourceScrapPolymers" count="30"/>
<ingredient name="resourceElectricParts" count="12"/>
<ingredient name="resourceMechanicalParts" count="12"/>
</recipe>
<recipe name="modVehicleStorage4" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="20"/>
<ingredient name="resourceScrapPolymers" count="40"/>
<ingredient name="resourceElectricParts" count="16"/>
<ingredient name="resourceMechanicalParts" count="16"/>
</recipe>
</append>
</configs>
loot.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/lootcontainers">
<!-- Level 1: Single Storage - Adds 9 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,2" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,5" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,10" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,6" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 2: Double Storage - Adds 18 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,3" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,6" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,11" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,7" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 3: Triple Storage - Adds 27 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,7" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,12" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,8" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 4: Quad Storage - Adds 36 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,7" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,8" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,13" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,9" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
</append>
</configs>
Localization.txt
items.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/items">
<item name="modVehicleStorage1Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="Unlocks" value="modVehicleStorage1"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage1" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage2Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="Unlocks" value="modVehicleStorage2"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage2" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage3Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="Unlocks" value="modVehicleStorage3"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage3" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage4Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="Unlocks" value="modVehicleStorage4"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage4" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<!-- Add entries for each vehicle storage mod -->
<item name="modVehicleStorage1">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage2">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage3">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage4">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="CreativeMode" value="Player"/>
</item>
</append>
</configs>
item_modifiers.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/item_modifiers">
<item_modifier name="modVehicleStorage1" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="UnlockedBy" value="modVehicleStorage1Schematic"/>
<property name="TraderStageTemplate" value="modsTier1"/>
</item_modifier>
<item_modifier name="modVehicleStorage2" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="UnlockedBy" value="modVehicleStorage2Schematic"/>
<property name="TraderStageTemplate" value="modsTier2"/>
</item_modifier>
<item_modifier name="modVehicleStorage3" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="UnlockedBy" value="modVehicleStorage3Schematic"/>
<property name="TraderStageTemplate" value="modsTier3"/>
</item_modifier>
<item_modifier name="modVehicleStorage4" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="UnlockedBy" value="modVehicleStorage4Schematic"/>
<property name="TraderStageTemplate" value="modsTier4"/>
</item_modifier>
</append>
</configs>
blocks.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/blocks">
<block name="modVehicleStorage1">
<property name="VehicleStorageCapacity" value="9"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage2">
<property name="VehicleStorageCapacity" value="18"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage3">
<property name="VehicleStorageCapacity" value="27"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage4">
<property name="VehicleStorageCapacity" value="36"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
</append>
</configs>
Instead of scrapping everything again, I'm now asking for help from anyone more skilled in this than me lol!
Mod Details:
- I envision an in-game vehicle mod that acts like the armor pocket mods but for vehicle storage instead of player inventory.
- 4 levels of storage mods.
- Each level would unlock with individual schematics.
- For V1 of the mod, they can be installed in any vanilla vehicle (For V2+ it would amazing if it could work with any modded vehicle)
- Level 1 adds 9 storage slots. Level 2 adds 18. Level 3 adds 27. Level 4 adds 36.
- I don't think they should be stackable - If a 4x4 (81 slots) is stacked full with Level 4 mods, that will add (36*5) 180 slots, for a total of 261. I've seen other mods max a 240, so that might be a conflict.
I am including details below from the XML and files I worked on creating with AI: ModInfo.xml, recipes.xml, loot.xml, Localization.txt, items.xml, item_modifiers.xml, and blocks.xml
Crappy place holder images (look how the STORAGE container grows; signifying more storage space...I need help lol):
View attachment 27592modVehicleStorage1
View attachment 27593modVehicleStorage2
View attachment 27594modVehicleStorage3
View attachment 27595modVehicleStorage4
I hereby transfer all creative rights for this mod to the first individual who makes it work for me. It would just be cool to have a mention that I originated the idea.

XML DETAILS:
ModInfo.xml
<xml>
<Name value="VehicleStorageMod" />
<DisplayName value="Vehicle Storage Mod" />
<Description value="Adds different levels of storage capacity to vehicles. Similar to Pocket Armor Mods, but for vehicles.
modVehicleStorage1: Adds 9 storage slots
modVehicleStorage2: Adds 18 storage slots
modVehicleStorage3: Adds 27 storage slots
modVehicleStorage4: Adds 36 storage slots
Able to be installed in - Bicycle, Minibike, Motorcycle, 4x4Truck, & Gyrocopter
Unlocks with a different schematic for each level." />
<Author value="Topher10800" />
<Version value="1.0" />
</xml>
recipes.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/recipes">
<recipe name="modVehicleStorage1" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="5"/>
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceElectricParts" count="4"/>
<ingredient name="resourceMechanicalParts" count="4"/>
</recipe>
<recipe name="modVehicleStorage2" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="10"/>
<ingredient name="resourceScrapPolymers" count="20"/>
<ingredient name="resourceElectricParts" count="8"/>
<ingredient name="resourceMechanicalParts" count="8"/>
</recipe>
<recipe name="modVehicleStorage3" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="15"/>
<ingredient name="resourceScrapPolymers" count="30"/>
<ingredient name="resourceElectricParts" count="12"/>
<ingredient name="resourceMechanicalParts" count="12"/>
</recipe>
<recipe name="modVehicleStorage4" count="1" craft_area="workbench" tags="learnable,workbenchCrafting">
<ingredient name="resourceForgedSteel" count="20"/>
<ingredient name="resourceScrapPolymers" count="40"/>
<ingredient name="resourceElectricParts" count="16"/>
<ingredient name="resourceMechanicalParts" count="16"/>
</recipe>
</append>
</configs>
loot.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/lootcontainers">
<!-- Level 1: Single Storage - Adds 9 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,2" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,5" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,10" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,6" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 2: Double Storage - Adds 18 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,3" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,6" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,11" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,7" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 3: Triple Storage - Adds 27 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,4" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,7" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,12" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,8" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<!-- Level 4: Quad Storage - Adds 36 slots -->
<lootcontainer name="vehicleBicycle" count="0" size="9,5" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMinibike" count="0" size="9,7" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleMotorcycle" count="0" size="9,8" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicle4x4Truck" count="0" size="9,13" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
<lootcontainer name="vehicleGyrocopter" count="0" size="9,9" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"/>
</append>
</configs>
Localization.txt
items.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/items">
<item name="modVehicleStorage1Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="Unlocks" value="modVehicleStorage1"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage1" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage2Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="Unlocks" value="modVehicleStorage2"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage2" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage3Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="Unlocks" value="modVehicleStorage3"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage3" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="modVehicleStorage4Schematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="Unlocks" value="modVehicleStorage4"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage4" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<!-- Add entries for each vehicle storage mod -->
<item name="modVehicleStorage1">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage2">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage3">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="CreativeMode" value="Player"/>
</item>
<item name="modVehicleStorage4">
<property name="Extends" value="modGeneralMaster"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="CreativeMode" value="Player"/>
</item>
</append>
</configs>
item_modifiers.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/item_modifiers">
<item_modifier name="modVehicleStorage1" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="UnlockedBy" value="modVehicleStorage1Schematic"/>
<property name="TraderStageTemplate" value="modsTier1"/>
</item_modifier>
<item_modifier name="modVehicleStorage2" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="UnlockedBy" value="modVehicleStorage2Schematic"/>
<property name="TraderStageTemplate" value="modsTier2"/>
</item_modifier>
<item_modifier name="modVehicleStorage3" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="UnlockedBy" value="modVehicleStorage3Schematic"/>
<property name="TraderStageTemplate" value="modsTier3"/>
</item_modifier>
<item_modifier name="modVehicleStorage4" installable_tags="vehicle" modifier_tags="storagemod" blocked_tags="noMods" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="UnlockedBy" value="modVehicleStorage4Schematic"/>
<property name="TraderStageTemplate" value="modsTier4"/>
</item_modifier>
</append>
</configs>
blocks.xml
<?xml version="1.0" encoding="UTF-8"?>
<configs>
<append xpath="/blocks">
<block name="modVehicleStorage1">
<property name="VehicleStorageCapacity" value="9"/>
<property name="CustomIcon" value="modVehicleStorage1"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage2">
<property name="VehicleStorageCapacity" value="18"/>
<property name="CustomIcon" value="modVehicleStorage2"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage3">
<property name="VehicleStorageCapacity" value="27"/>
<property name="CustomIcon" value="modVehicleStorage3"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
<block name="modVehicleStorage4">
<property name="VehicleStorageCapacity" value="36"/>
<property name="CustomIcon" value="modVehicleStorage4"/>
<property name="HeldIcon" value="pocketModHeldIcon"/>
</block>
</append>
</configs>
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