BadZombie
New member
I'm currently gathering info which I intend to turn into the ultimate primitive survival mod, providing the framework for a more realistic experience in the event of a "real life" zombie apocalypse, while taking influence from historical sci-fi conceptions of zombies.
Any feedback/suggestions welcome, also if you want to get involved in this mod concept please let me know!!!
In 7 Days To Day it has always seemed unrealistic to me that players are able to craft helicopters only a matter of weeks (or sooner) after waking up in a zombie apocalypse.
Not to mention many other things which seem totally unrealistic about the game.
While creating this mod I imagine what I would do in the same situation, and for me the top priority is survival - not from zombies, but from starvation and thirst.
Early game should be focussed on sustaining life and ensuring you are able to be free from worrying about starvation and thirst.
This means that farming should be always be the top priority.
This notion has so much potential as parallels are drawn from the agricultural revolution in homo sapiens.
Think about it... who are the most valuable members of a post-apocalyptic society where reliance on supermarkets no longer exists?
Those that know how to farm. Those who know how to grow their own food. Those who can identify plants.
This aspect of survival can go down 3 channels: farming, hunting and looting.
3 initial playstyles could be of utility: farmers, hunters and looters.
The types of foods you consume should also have an effect on your character.
5 main food groups:
Fruits/Veg
Protein
Carbs
Dairy
Fats/sugars
With each giving a buff when over a certain percentage of satiety, and a debuff when 3 or more fall below a certain percentage.
This will introduce a fourth playstyle: cook.
You will no longer benefit from spam eating the same stack of grilled meat.
Additionally, cooked foods will spoil over time. This ensures players only cook food when they need to eat, or rely on canned foodstuffs when travelling.
Meats should also be reverted to their animal forms: chicken, boar, rabbit etc, giving a greater variety of meals to choose from
Your average Joe would not know how to work a cement mixer or chemistry station, let alone know how to build them.
Forge? Why would I need to smelt metals in the first place?
Working version of the workstations (if needed at all) should only be found in POI's.
There should be no ability to craft motorized vehicles... instead some vehicles in the world should be able to be hotwired and driven for a certain amount of time.
This could give rise to a fifth playstyle: engineer.
Bicycles should remain in the game, but again should not be craftable, only found.
Fitting with the traditional sci-fi notion of zombies... they should only ever walk, not run, and they shouldn't randomly know your exact location every 7 days.
Instead, you encounter them when in small towns or cities, and rarely in the wilderness.
And should only fight them if you need to.
Additionally, with fewer humans in the world, nature would start to reclaim areas... roads should have weeds emerging from them, animals would be more abundant in the wild.
You shouldn't be the only survivor, other survivors roam the wasteland and offer trades. You have allies, but also enemies.
You shouldn't know the date or time, unless you have a watch or talk to somebody that has one. In lieu of that you just count the sunsets.
At the moment with the horde attacking every 7 days the emphasis is naturally focussed on base building and everything else is pushed into the background.
Please let me know if you know of any existing mods which may share ideas that I can take from.
Obviously this mod is going to be an overhaul mod as it completely changes the narrative of the game.
Any feedback/suggestions welcome, also if you want to get involved in this mod concept please let me know!!!
In 7 Days To Day it has always seemed unrealistic to me that players are able to craft helicopters only a matter of weeks (or sooner) after waking up in a zombie apocalypse.
Not to mention many other things which seem totally unrealistic about the game.
While creating this mod I imagine what I would do in the same situation, and for me the top priority is survival - not from zombies, but from starvation and thirst.
Early game should be focussed on sustaining life and ensuring you are able to be free from worrying about starvation and thirst.
This means that farming should be always be the top priority.
This notion has so much potential as parallels are drawn from the agricultural revolution in homo sapiens.
Think about it... who are the most valuable members of a post-apocalyptic society where reliance on supermarkets no longer exists?
Those that know how to farm. Those who know how to grow their own food. Those who can identify plants.
This aspect of survival can go down 3 channels: farming, hunting and looting.
3 initial playstyles could be of utility: farmers, hunters and looters.
The types of foods you consume should also have an effect on your character.
5 main food groups:
Fruits/Veg
Protein
Carbs
Dairy
Fats/sugars
With each giving a buff when over a certain percentage of satiety, and a debuff when 3 or more fall below a certain percentage.
This will introduce a fourth playstyle: cook.
You will no longer benefit from spam eating the same stack of grilled meat.
Additionally, cooked foods will spoil over time. This ensures players only cook food when they need to eat, or rely on canned foodstuffs when travelling.
Meats should also be reverted to their animal forms: chicken, boar, rabbit etc, giving a greater variety of meals to choose from
Your average Joe would not know how to work a cement mixer or chemistry station, let alone know how to build them.
Forge? Why would I need to smelt metals in the first place?
Working version of the workstations (if needed at all) should only be found in POI's.
There should be no ability to craft motorized vehicles... instead some vehicles in the world should be able to be hotwired and driven for a certain amount of time.
This could give rise to a fifth playstyle: engineer.
Bicycles should remain in the game, but again should not be craftable, only found.
Fitting with the traditional sci-fi notion of zombies... they should only ever walk, not run, and they shouldn't randomly know your exact location every 7 days.
Instead, you encounter them when in small towns or cities, and rarely in the wilderness.
And should only fight them if you need to.
Additionally, with fewer humans in the world, nature would start to reclaim areas... roads should have weeds emerging from them, animals would be more abundant in the wild.
You shouldn't be the only survivor, other survivors roam the wasteland and offer trades. You have allies, but also enemies.
You shouldn't know the date or time, unless you have a watch or talk to somebody that has one. In lieu of that you just count the sunsets.
At the moment with the horde attacking every 7 days the emphasis is naturally focussed on base building and everything else is pushed into the background.
Please let me know if you know of any existing mods which may share ideas that I can take from.
Obviously this mod is going to be an overhaul mod as it completely changes the narrative of the game.