I looked at the FAQ of Dreams (handy so I try to avoid rehashing a dream someone else already mentioned), then also upcoming Alpha 21-22 / Beyond, much useful to try to filter dreams out.
About me: I played 7 days to die since Alpha 15? Perhaps. It's been maybe 5-10 years?. I play mostly single player, going at my own pace.
Dreams:
1) 'Cave Lurkers' is mentioned in faq. I would like tremors.

2) Then also 'defenses underground', making underground viable again (I love digging zombies, I want a counter). One Idea is an underground 'pounding machine' that attracts zombies and tremors to location. It's not designed to keep zombies away, the intent is force them all to 'enter one area' like in the Movie Matrix 4 where all sentinels went to one opening. For underground bases this may help make digging zombies managable for a vault base.

3) Third Dream is make a variant of the voxel water as 'Oil' which can be set on fire for X seconds, before the oil voxels are destroyed. The self destructing zombies can accidentally ignite the oil too. Then a hydropump, handheld, for quality of life improvement to 'move' lots of water, or oil, from a pool to your base, (enough of the buckets!).

4) Allow Zombies to 'Crawl' on each other, to elevate themselves. Being specific, if 2 zombies at the wall, assuming 1x2 is a zombie size, then one from behind can 'merge' into the other, temperarily making 1 zombie 1x2 block, animating a 'crawl on the other', then new location of said zombie 'unmerges' and 'teleports' directly above the first zombie. This means a wall 3 blocks high wont stop 2 zombies, and if it's a wave, a few zombies might start getting over the wall even if higher (encouraging shoot the 'zombie-like ladder', pay attention to your walls). Other option or compliment is revert dead zombies back to 'corpse blocks' and pay special attention to 'the look' when zombie dies to 'becoming a corpse block'. Make corpse blocks low hp, so a grenade outside the wall can clean it up.

About me: I played 7 days to die since Alpha 15? Perhaps. It's been maybe 5-10 years?. I play mostly single player, going at my own pace.
Dreams:
1) 'Cave Lurkers' is mentioned in faq. I would like tremors.

2) Then also 'defenses underground', making underground viable again (I love digging zombies, I want a counter). One Idea is an underground 'pounding machine' that attracts zombies and tremors to location. It's not designed to keep zombies away, the intent is force them all to 'enter one area' like in the Movie Matrix 4 where all sentinels went to one opening. For underground bases this may help make digging zombies managable for a vault base.

3) Third Dream is make a variant of the voxel water as 'Oil' which can be set on fire for X seconds, before the oil voxels are destroyed. The self destructing zombies can accidentally ignite the oil too. Then a hydropump, handheld, for quality of life improvement to 'move' lots of water, or oil, from a pool to your base, (enough of the buckets!).

4) Allow Zombies to 'Crawl' on each other, to elevate themselves. Being specific, if 2 zombies at the wall, assuming 1x2 is a zombie size, then one from behind can 'merge' into the other, temperarily making 1 zombie 1x2 block, animating a 'crawl on the other', then new location of said zombie 'unmerges' and 'teleports' directly above the first zombie. This means a wall 3 blocks high wont stop 2 zombies, and if it's a wave, a few zombies might start getting over the wall even if higher (encouraging shoot the 'zombie-like ladder', pay attention to your walls). Other option or compliment is revert dead zombies back to 'corpse blocks' and pay special attention to 'the look' when zombie dies to 'becoming a corpse block'. Make corpse blocks low hp, so a grenade outside the wall can clean it up.
