Onarr
Refugee
I recently saw documentary about land mines and it was stated, that most of them were designed not to kill, but to injure as many people as possible, to slow down enemy advancement through casualities.
That got me thinking. As it is now, mines are next to useless and are almost never used in player builds. Also, the mines in the PoIs if you manage to overlook them giving you instant death is pretty bad from gameplay perspective, so they cannot be widely used as hazard.
So I propose a change. Make mines dismember zombie legs and break players bones instead with some reasonoble damage. Higher tier mines would have large radius. Just imagine a horde of zombies instead of running at you they are reduced to crawling husks. Not getting insta killed by mine would be pretty nice too, and broken leg would be still massive downside.
That got me thinking. As it is now, mines are next to useless and are almost never used in player builds. Also, the mines in the PoIs if you manage to overlook them giving you instant death is pretty bad from gameplay perspective, so they cannot be widely used as hazard.
So I propose a change. Make mines dismember zombie legs and break players bones instead with some reasonoble damage. Higher tier mines would have large radius. Just imagine a horde of zombies instead of running at you they are reduced to crawling husks. Not getting insta killed by mine would be pretty nice too, and broken leg would be still massive downside.