Khyron
Refugee
Early game when I'm doing Tier 1-3 quests just about any weapon can be useful. Clubs stand out vs other weapons solely because of the increase in stun/KD rates, but I've had good success doing early-game missions with pretty much any melee weapon in the game.
Mid and late game, when I'm dong Tier 4-5 quests it feels like most melee weapons are lacking when dealing with hordes. The baton and sledge are both amazing at aoe, with the Sledge being able to knock down groups and the Baton (With nerd tats) being able to incapacitate large amounts of zombies at once. But the other weapons lack that same utility. Oftentimes it feels like the only way to reliably take on larger groups at mid-to-late game is with firearms.
Now, that by itself wouldn't be so bad IMO - I'm OK with using firearms at that point. I've got some mines set up, I've got brass and lead and plenty of gunpowder. But melee perks never really feel useful past a certain point if you are using a machete, or a spear, or whatever. It feels like it's not even worth the perk investments if the weapons can't keep up. If I can't crowd control some of that crowd, they'll kill me faster than I can kill them. Weighted head helps with some weapons but not all of them (Machete) can accept that modification, and even for the ones that can it feels like it doesn't proc often enough to keep me alive. The ONLY way I can complete T4/5 quests is with a firearm, and with 5 if I am not SUPER careful the firearm needs to be automatic to keep up with the crowds I get.
I guess what I'm wondering is if this is commonplace. Do others run into this same difficulty? How many people prefer to run Sledge/Baton specifically because of the lack of decent CC against crowds in later tiers? Is there a trick to melee that I'm missing that makes it more handy with those weapons? Please help me improve my play by helping me understand where I'm going wrong.
Mid and late game, when I'm dong Tier 4-5 quests it feels like most melee weapons are lacking when dealing with hordes. The baton and sledge are both amazing at aoe, with the Sledge being able to knock down groups and the Baton (With nerd tats) being able to incapacitate large amounts of zombies at once. But the other weapons lack that same utility. Oftentimes it feels like the only way to reliably take on larger groups at mid-to-late game is with firearms.
Now, that by itself wouldn't be so bad IMO - I'm OK with using firearms at that point. I've got some mines set up, I've got brass and lead and plenty of gunpowder. But melee perks never really feel useful past a certain point if you are using a machete, or a spear, or whatever. It feels like it's not even worth the perk investments if the weapons can't keep up. If I can't crowd control some of that crowd, they'll kill me faster than I can kill them. Weighted head helps with some weapons but not all of them (Machete) can accept that modification, and even for the ones that can it feels like it doesn't proc often enough to keep me alive. The ONLY way I can complete T4/5 quests is with a firearm, and with 5 if I am not SUPER careful the firearm needs to be automatic to keep up with the crowds I get.
I guess what I'm wondering is if this is commonplace. Do others run into this same difficulty? How many people prefer to run Sledge/Baton specifically because of the lack of decent CC against crowds in later tiers? Is there a trick to melee that I'm missing that makes it more handy with those weapons? Please help me improve my play by helping me understand where I'm going wrong.