Manmade Enemies (and deaf and blind ones, anti-grindy talk)

Valcien

New member
Been playing this game since alpha 15 or 16. It gets better with each update to me, great work to the devs.

Manmade Enemies:

I'm talking zombies with spiked metal clubs for arms, an armless zombie with a spiked iron mask, zombies clad in armor, a zombie with a junk turret backpack. Like they could be made by npcs who want you dead.

Zombie Detection:

Some very rare zombies only track your noise, or can't hear at all. A zombie type that's not too threatening but it scans for players trying to get line of sight, and charges you from max distance.

Anti-Grindy:

This is probably too wacky, but I suggest a couple of solutions for things that are a little too grindy for me;

آ• Mods which can't be repared and break eventually, but give x2 block damage. Maybe requires diamonds.

آ• When you're not using a tool type, you bank some of the unused effectiveness. Like if you haven't used a shovel for a whole day, shovels do 200% damage decaying for a short while.

Thanks to the Fun Pimps and 7DtD players.

 
IMHO, I think the demolisher will fit into this category once we have bandits, survivors, and a storyline/lore.

 
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