For absolutely no reason that I can think of (as in I have no idea what I changed to make it work or if it's even my fault) the feral_radiated.mat is working now. However the location that you have to have the mouse pointed at to pickup the arrow is no longer at the location of the arrow but moved about half a block down from where the arrow lands so I was forced to increase the radius to compensate for that. My current implementation is to just replace the normal versions with the flaming one and just use the fact it's a small fire to make it visible. I don't consider this the ideal situation but since nothing else I've tried is working as intended I'm just going to stop here until I figure out more about how all this works. The code I'm using and current video settings are
<configs>
<!--Glowing Arrows, Bolts & Spears-->
<append xpath="/items/item[@name='ammoArrowStone']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/arrow_flamingPrefab.prefab"/>
<property name="StickyMaterial" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="StickyOffset" value=".75"/>
<property name="StickyColliderRadius" value="1"/>
</append>
<append xpath="/items/item[@name='ammoArrowIron']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/arrow_flamingPrefab.prefab"/>
</append>
<append xpath="/items/item[@name='ammoArrowSteelAP']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/arrow_flamingPrefab.prefab"/>
<property name="StickyOffset" value=".75"/>
<property name="StickyColliderRadius" value="1"/>
</append>
<append xpath="/items/item[@name='ammoCrossbowBoltStone']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/bolt_flamingPrefab.prefab"/>
<property name="StickyMaterial" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="StickyOffset" value=".75"/>
<property name="StickyColliderRadius" value="1"/>
</append>
<append xpath="/items/item[@name='ammoCrossbowBoltIron']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/bolt_flamingPrefab.prefab"/>
<property name="StickyMaterial" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="StickyOffset" value=".75"/>
<property name="StickyColliderRadius" value="1"/>
</append>
<append xpath="/items/item[@name='ammoCrossbowBoltSteelAP']">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Arrows/bolt_flamingPrefab.prefab"/>
<property name="StickyMaterial" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="StickyOffset" value=".75"/>
<property name="StickyColliderRadius" value="1"/>
</append>
</configs>