TheDevilsBunny
New member
can you make a current mod to disable the loss of pine seedlings so that trees are not planted and a current mod to prohibit the use of transport inventory? this would be very helpful to many
im assuming you want this to stop tree farm lag?can you make a current mod to disable the loss of pine seedlings so that trees are not planted and a current mod to prohibit the use of transport inventory? this would be very helpful to many
Yes, so that the player could not get seeds from the tree for a new planting))Я предполагаю, что вы хотите, чтобы это остановило задержку в работе лесной фермы?
totally understandable, several mods already exist that do that.. i can write a quick one that we use if you need? on our server i only allow one seed given to prevent players making tree farms. Very easy to adjust amount just change 1 to 0 and no seeds would be given/ you need?Yes, so that the player could not get seeds from the tree for a new planting))
They're planting forests that are causing lags for everyone. Server FPS drops three times
I will be immensely grateful for this mod!! He will save the disobedient very much.вполне понятно, уже существует несколько модов, которые это делают.. я могу написать быстрый мод, который мы будем использовать, если вам нужно? на нашем сервере я разрешаю давать только одно семя, чтобы игроки не создавали фермы деревьев. Очень легко настроить количество, просто измените 1 на 0, и семена не будут выдаваться/вам нужно?
here you go and anyone is free to use it if they want to stop tree farms from causing lag on serversI will be immensely grateful for this mod!! He will save the disobedient very much.
Thank you very much!вот, и любой может свободно использовать его, если хочет, чтобы лесные фермы не вызывали задержек на серверах
https://drive.google.com/file/d/1EFA5fnQcAUFvh6bz-mfyk-TZeOZbUWzj/view?usp=sharing
View attachment 33436
Can you tell me a place where you can look for useful mods and tools for the server and the game?вот, и любой может свободно использовать его, если хочет, чтобы лесные фермы не вызывали задержек на серверах
https://drive.google.com/file/d/1EFA5fnQcAUFvh6bz-mfyk-TZeOZbUWzj/view?usp=sharing
View attachment 33436
use this one instead had to update the modinfo.xmlThank you very much!
Can you tell me a place where you can look for useful mods and tools for the server and the game?
использовать этот вместо этого пришлось обновить modinfo.xml
https://drive.google.com/file/d/1WmrplELcnS0Sunu4lDq-DMtCG0sBILQe/view?usp=drive_link
View attachment 33437
hmmm, im not a coder or modder but setting that to 0 would keep seeds from dropping unless there is other trees that need to be added. Are all trees giving seed when you put it on 0? is correct=@count">0</set>I installed the mod, it works super well. But when I change the values to 0, the seeds fall out anyway, maybe I didn't specify it correctly?)
<set xpath="/blocks/block[starts-with(@name,'tree') and not(contains(@name, 'Grass')) and not(contains(@name, 'Master'))]/drop[contains(@event, 'Destroy') and contains(@name, 'treePlanted') and contains(@count, '2')]/@count">0</set>
But even this is 1,000 times better than it was.
yeah, ive been running this mod several years havent had an issue with tree farm lagYes, they do, but there are 1/15 trees that need to be cut down, I think even this value will discourage players from planting forests.
I installed the mod, it works super well. But when I change the values to 0, the seeds fall out anyway, maybe I didn't specify it correctly?)
<set xpath="/blocks/block[starts-with(@name,'tree') and not(contains(@name, 'Grass')) and not(contains(@name, 'Master'))]/drop[contains(@event, 'Harvest') and contains(@name, 'resourceWood')]/@count">20000</set>
Grandpa's mod only affects tree with seed counts of 2, it levels all the drops to 1 seed only. So if you change the value to 0, you don't get drops in trees where the count was 2 (which I believe are player planted trees) but keeps trees in the forest at 1 drop
If you want to remove ALL seed drops, copy his code into a second line and make the following changes:
<set xpath="/blocks/block[starts-with(@name,'tree') and not(contains(@name, 'Grass')) and not(contains(@name, 'Master'))]/drop[contains(@event, 'Destroy') and contains(@name, 'treePlanted') and contains(@count, '1')]/@count">0</set>
Or keep the original line and remove the following bit
and contains(@count, '2')
so basically the line would now be:
<set xpath="/blocks/block[starts-with(@name,'tree') and not(contains(@name, 'Grass')) and not(contains(@name, 'Master'))]/drop[contains(@event, 'Destroy') and contains(@name, 'treePlanted')]/@count">0</set>
Once you do that, the only drops you would see are from driftwoods (30% chance of dropping one seed)
To increase harvest count, you can use Grandpa's code but make a minor adjustment
<set xpath="/blocks/block[starts-with(@name,'tree') and not(contains(@name, 'Grass')) and not(contains(@name, 'Master'))]/drop[contains(@event, 'Harvest') and contains(@name, 'resourceWood')]/@count">20000</set>
thanks! can you post all that info inGrandpa's mod only affects tree with seed counts of 2, it levels all the drops to 1 seed only. So if you change the value to 0, you don't get drops in trees where the count was 2 (which I believe are player planted trees) but keeps trees in the forest at 1 drop