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Lost Arms Apartments

Deverezieaux

New member
*This is a Work In Progress.

I decided to go for it and make a really large POI. It's a large apartment building based generally on the type of prewar building I used to live in in NYC. I looked through the existing vanilla POIs to see what there could be more of, and there is only the one really good dungeon-style apartment building. This will be a 6 story (with full basement) POI, it has 20 apartments, and additional bits like a pub and laundry room. Honestly I could have made it even taller, but I wanted to keep it manageable. These pics are of the building before I have added the "dungeon" path, flavor damage, or sleepers. It is fully furnished and decorated, and I'm going to save a copy like this. It's probably going to take me a while to figure out the dungeon path, but I was too excited with how it's going not to share.

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*This is a Work In Progress.

I decided to go for it and make a really large POI. It's a large apartment building based generally on the type of prewar building I used to live in in NYC. I looked through the existing vanilla POIs to see what there could be more of, and there is only the one really good dungeon-style apartment building. This will be a 6 story (with full basement) POI, it has 20 apartments, and additional bits like a pub and laundry room. Honestly I could have made it even taller, but I wanted to keep it manageable. These pics are of the building before I have added the "dungeon" path, flavor damage, or sleepers. It is fully furnished and decorated, and I'm going to save a copy like this. It's probably going to take me a while to figure out the dungeon path, but I was too excited with how it's going not to share.









Looks superb mate and look forwarded to seeing the final product

 
The prefab looks wonderful, I'll take a look when it's ready and another one on my list, thanks.
Regards

 
Hi guys, I need a hand playtesting because it's rather large and I don't want to declare it ready for things like the compopack until it's been tested thoroughly. I've playtested it with fetch and clear quests like usual, but I want to make sure the dungeon path is clear and that the balance is right. I've made it a tier 5 because of it's size, but I'm not sure it's hard enough for a tier 5. Rather than make edits yourselves, if you could let me know what needs tweaking and I'll do it myself so I know what's changed.

Edit: Forgot to mention there's quite a bit of platforming to get through this.

Here's the file https://drive.google.com/file/d/1XaGcETjxJBakZGC0TyplQF6q7IBTwBVh/view?usp=sharing

And a few new pics, trying not to reveal too much:

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Hi Deverezieaux

Thank you very much for the prefab, a while ago I downloaded your prefab, I did tests in editor mode, started the mission, all good, but when I want to pick up the mission object, I can't, check the console and mark this error:

ArgumentNullException: Value cannot be null.
Parameter name: key

I can´t read a schematic, I can't even use the weapon I have at hand, I don't know much about this problem, it may be that the mission object is not correct or there are too many zombies in the prefab, I don't know , but Stallions may have the answer.
Regards

 
Hi Deverezieaux

Thank you very much for the prefab, a while ago I downloaded your prefab, I did tests in editor mode, started the mission, all good, but when I want to pick up the mission object, I can't, check the console and mark this error:

ArgumentNullException: Value cannot be null.
Parameter name: key

I can´t read a schematic, I can't even use the weapon I have at hand, I don't know much about this problem, it may be that the mission object is not correct or there are too many zombies in the prefab, I don't know , but Stallions may have the answer.
Regards
should always test a poi in a real game lol. There are bugs with the play test option in the editor causing alot of false errors as well it slates good tests but in a real game errors are there. 

 

 
I haven't had any issues when playtesting myself. Activating, using objects, searching, reading, etc. Everything worked fine. If anything I may need to make a few more of the zombie volumes priority so it's a bit tougher, but other than that I think it's good to go. I just wanted to get some feedback from other folks if possible.

Edit: @Gouki just an thought, this was built using the latest experimental build, I know that can sometimes cause problems if you're using the previous version.

 
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Hi Stallions

I will take note for the next time, although it is easier and faster for me to check them like that.

Hi Deverezieaux

I am currently using the A19.4 b7 "stable", I think there should be no problem.
Changing the subject, some other new prefab you are working on.
Regards

 
Hi Gouki, nothing else yet. I'm open to ideas. I like to try and create realistic, fully dungeon-ized prefabs that are as close to the way the Fun Pimps design them as possible. I'm also trying not to make ones that there are not already a lot of in vanilla.

 
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