zztong
Hunter
I recently started messing with blocks.xml and loot.xml and I've got a question...
In loot.xml, the lootcontainer tags have an ID attribute that appears to be a unique ID between 0 and 1023. TFP declarations appear to be from 1-157 and 500-551. It seems easy for a modder to pick ID numbers that don't collide with TFP.
Is there a convention modders are using to avoid colliding with each other?
In loot.xml, the lootcontainer tags have an ID attribute that appears to be a unique ID between 0 and 1023. TFP declarations appear to be from 1-157 and 500-551. It seems easy for a modder to pick ID numbers that don't collide with TFP.
Is there a convention modders are using to avoid colliding with each other?