Looking to rebalance loot probabilities and loot quality levels in the loot xml and wondering if someone can give a clear explanation of how the “level” is being determined / interpreted.
For the loot probability, it first seems to imply it is player level then later is has tables going to 9xx.
The level for loot quality implies it is a combination of player level and gamestage. How it that calculated and what are the upper and lower bounds?
Any help is appreciated.
TIA
For the loot probability, it first seems to imply it is player level then later is has tables going to 9xx.
The level for loot quality implies it is a combination of player level and gamestage. How it that calculated and what are the upper and lower bounds?
Any help is appreciated.
TIA