When increasing loot % for my world some containers only have 1 of the item in it. It seems to be more commonly mailboxes and any container that needs to be broken open or unlocked.
Example, 200% loot in my world, I loot a file cabinet and get 2 magazines. I break open a crack-a-book box and only get 1 magazine. Not a major issue but didn't see it reported and it doesn't match up with the rest of the world when increasing loot %.
Edit: Nevermind, I found the issue. Loot.xml there are lines of code for certain loot containers for loot abundance and gamestage, examples below.
ignore_loot_abundance="true"
unmodified_lootstage="true"
Why would The Fun Pimps add this code? If someone wants to increase there loot % they shouldn't need to edit the xml to get there desired result. There are allot of folks that would have no idea how to even find this much less know what it does. IMO it is redundant code that only makes it harder for people to tailor the game to there personal liking.
Example, 200% loot in my world, I loot a file cabinet and get 2 magazines. I break open a crack-a-book box and only get 1 magazine. Not a major issue but didn't see it reported and it doesn't match up with the rest of the world when increasing loot %.
Edit: Nevermind, I found the issue. Loot.xml there are lines of code for certain loot containers for loot abundance and gamestage, examples below.
ignore_loot_abundance="true"
unmodified_lootstage="true"
Why would The Fun Pimps add this code? If someone wants to increase there loot % they shouldn't need to edit the xml to get there desired result. There are allot of folks that would have no idea how to even find this much less know what it does. IMO it is redundant code that only makes it harder for people to tailor the game to there personal liking.
Last edited by a moderator: