The nerdy glasses make crafting faster, maybe you can look at them and add a debuff to player in the entity classes file?Is there a universal way to make crafting times longer? I see "craft_time" properties all through recipes.xml but I'm not crazy about potentially changing 93 instances. I was looking to dabble with perhaps crafting being 10x or 50x slower and see how that affected my solo game.
Glad that it worked. I didn’t check the value (I just changed the one for the nerdy glasses from a negative to positive) so some testing would been required to figure out the value you wanted.This was the right track, but 0.1 wasn't the right number. It turns out 0.1 was a 1.5x multiple. I found 0.01 went the wrong way. Then 0.5 worked out to 3.5x. A little math and...
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Thanks!
Heh, 10x is too much, but there's room to maneuver. It sounded good when talking about really quick stuff, but 20 minutes to make 8 tea seems... long. Of course, this isn't a microwave oven. lol
If your testing shows that only a few recipes need tweaking from the overall change, I would recommend just adding crafting times to those (or modifying the existing ones) - but you already may be planning on doing that