DiscipleOfBryan
New member
Preamble:
__________________________________________________
GitHub/Download: https://github.com/DiscipleOfBryan/7dtd_logical_iron_mining
Completed Features:
To Do:
Salutations!
This is not only my first modlet here, but also my first post. The short version goes a little something like this:
I love the game, only recently got it and I can see a lot of potential in it and am thoroughly enjoying getting used to the mechanics. Great work, TFP. Only a few days after I got in on the fun, A18.1 b7/8 is released – imagine my shock when I saw this:

I had no intention of getting into modding for this as I'm quite keen to see where TFP takes things themselves, given how much I enjoy the game so far. This change, however, is just nonsensical from my point of view. The previous workflow for iron was perfectly logical and balanced:
Mine raw iron ore -> smelt in forge -> process into forged iron bars or scrap iron as needed.
As an aside, scrap iron is already incredibly abundant in the game.
So, I quickly got acquainted with xpath and slapped together this mod which intends to maintain the above logical workflow in the event that the resourceIronFragment item is completely removed from the game.
This is not only my first modlet here, but also my first post. The short version goes a little something like this:
I love the game, only recently got it and I can see a lot of potential in it and am thoroughly enjoying getting used to the mechanics. Great work, TFP. Only a few days after I got in on the fun, A18.1 b7/8 is released – imagine my shock when I saw this:

I don't mean to come across as indignant, but what the?Mining iron ore yields [scrap] iron
I had no intention of getting into modding for this as I'm quite keen to see where TFP takes things themselves, given how much I enjoy the game so far. This change, however, is just nonsensical from my point of view. The previous workflow for iron was perfectly logical and balanced:
Mine raw iron ore -> smelt in forge -> process into forged iron bars or scrap iron as needed.
As an aside, scrap iron is already incredibly abundant in the game.
So, I quickly got acquainted with xpath and slapped together this mod which intends to maintain the above logical workflow in the event that the resourceIronFragment item is completely removed from the game.
Logical Iron Mining
GitHub/Download: https://github.com/DiscipleOfBryan/7dtd_logical_iron_mining
Completed Features:
- Reverts terrIronOre block behavior to give resourceIronFragment on Harvest.
- Reverts oreIronBoulder block behavior to give resourceIronFragment on Harvest.
To Do:
- Reproduce resourceIronFragment item as is/was, in the event that it is removed from the game and pending further study of xpath.
Last edited by a moderator: