Viktoriusiii
New member
I know that when lockpicking was first announced in like... A15 (when mines came to the wasteland with the excuse that you'd be able to pick them someday)
And when it was first introduced, they said that they were holding off on being able to lockpick doors... (and all other forms of openables like hatches and stuff)
Anyone know why they are still holding out?
With how bad sneak is nowadays (not even talking about A20 changes, but the wallsleepers and silent weapons waking them up), this would give at leastsome interesting gameplay options.
I suppose they are scared that players would skip even more of their precious POIs? Or even worse, take a path they aren't supposed to?
I can't see another reason why this should not be implemented. It doesnt even take any more devtime. Just add the wallsafe code to doors ( with difficulties based on doortype)
and viola... Some interesting new mechanic.
Does anyone have a more recent statement on this issue? (last I heard about it was... I think A16, maybe A17)
And when it was first introduced, they said that they were holding off on being able to lockpick doors... (and all other forms of openables like hatches and stuff)
Anyone know why they are still holding out?
With how bad sneak is nowadays (not even talking about A20 changes, but the wallsleepers and silent weapons waking them up), this would give at leastsome interesting gameplay options.
I suppose they are scared that players would skip even more of their precious POIs? Or even worse, take a path they aren't supposed to?
I can't see another reason why this should not be implemented. It doesnt even take any more devtime. Just add the wallsafe code to doors ( with difficulties based on doortype)
and viola... Some interesting new mechanic.
Does anyone have a more recent statement on this issue? (last I heard about it was... I think A16, maybe A17)