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Localization push to clients?!

Guppys Fur

Refugee
Hey together.

Im hosting a Server wich i want to modify slightly.

I do not want the Players having to use Modlaunchers, i want them to be able to play right away.

Now with A19 i discovered in their patchnotes: "(In game) Localization from mods now pushes to clients"

I thought: awesome!

i was having success in A17 and A18 creating custom items and quests this way. Problem was the texts/Names were blank as loc. wasnt pushed to clients.

Now i thought my time had come.

For starters i used the Duke-note one spawns with as a template, made a copy, made copy entries in localization with an altered test message (Names were same of course) and restarted the Server, and voila: Nothing.

The Localization did in fact not push to clients (aka me for the test)

Did i do something wrong/misunderstood something?

PS: complete Modding-newbi :)

 
You probably edited Localization.txt in Data/Config. As I understand the patchnote it means a Localization.txt in your mod directory will be passed to clients. This is just a guess, I didn't use it myself. If I'm wrong someone will correct me I hope.

You could also just look into any A19 mod that adds an arbitrary item and see how it is done there.

 
ok that makes sense, there will probably be the error.

Guess i have to decide if i try to use proper mods or stick with xml edits, inserts.

Thanks.

 
Modlets are the way to go. Include the localization with them and it will push to the clients just fine.

 
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