Is there a way to load the resources a mod needs from a location other than the mod folder?
like
to
Im reading about Resource.load and AssetBundle.LoadAsset, but my head is burns out (I have zero knoledge about XML and Unity)
Thanks in advanced.
like
<property name="Prefab" value="#@modfolder:Resources/uh60.unity3d?UH60heli.prefab"/>
to
<property name="Prefab" value="#D:/MYFOLDER:Resources/uh60.unity3d?UH60heli.prefab"/>
Im reading about Resource.load and AssetBundle.LoadAsset, but my head is burns out (I have zero knoledge about XML and Unity)
Thanks in advanced.