I just put my home server back up and have been suffering form regular client timeouts since start - I'm unable to playthrough a clear quest without having issues, and then unable to complete them.
On disconnect the log displays something like this
2023-01-13T14:58:13 2584.393 INF Entity zombieArlene 1015 killed
2023-01-13T14:58:26 2597.097 INF [Steamworks.NET] NET: Connection closed: 12361197962439196
2023-01-13T14:58:26 2597.102 INF [NET] PlayerDisconnected EntityID=171, PltfmId='Steam_12361197962439196', CrossId='EOS_00021698ca123a58849a3817849c69e9', OwnerID='Steam_12361197962439196', PlayerName='PLAYER'
2023-01-13T14:58:26 2597.102 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache
2023-01-13T14:58:26 2597.102 WRN Client disconnected from dy mesh: Id: 171 Total: 1
2023-01-13T14:58:26 2597.102 WRN Client disconnect complete for 171 Total: 0
2023-01-13T14:58:26 2597.102 INF Player set to offline: Steam_12361197962439196
2023-01-13T14:58:26 2597.104 INF Player disconnected: EntityID=171, PltfmId='Steam_12361197962439196', CrossId='EOS_00021698ca123a58849a3817849c69e9', OwnerID='Steam_12361197962439196', PlayerName='PLAYER'
2023-01-13T14:58:26 2597.106 INF GMSG: Player 'PLAYER' left the game
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Reader_Steam_12361197962439196_0
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Reader_Steam_12361197962439196_1
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Writer_Steam_12361197962439196_0
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Writer_Steam_12361197962439196_1
2023-01-13T14:58:26 2597.322 INF [Steamworks.NET] NET: Dropping client: 12361197962439196
2023-01-13T14:58:30 2601.128 INF [Steamworks.NET] NET: P2PSessionRequest from: 12361197962439196
2023-01-13T14:58:33 2604.778 INF Clearing all pools
2023-01-13T14:58:43 2614.034 INF Time: 42.51m FPS: 20.17 Heap: 2462.6MB Max: 2480.0MB Chunks: 359 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (38) Items: 0 CO: 0 RSS: 3593.6MB
2023-01-13T14:58:46 2617.115 INF [Steamworks.NET] NET: Connection closed: 12361197962439196
2023-01-13T14:58:59 2630.395 INF [Steamworks.NET] NET: P2PSessionRequest from: 12361197962439196
I notice during play when zombies cease animation on kill and containers become unresponsive. I'm able to immediately reconnect - I haven't been able to get another player logged on remotely yet to see if they have the same experience.
I toyed with disabling combinations of LiteNetLib and SteamNetworking, and in some cases I get intermittent inability to connect, an error about being unable to initialize the servername or something similar, and removing the EOS line from platform.cfg
Does anyone have some additional threads I can pull?
On disconnect the log displays something like this
2023-01-13T14:58:13 2584.393 INF Entity zombieArlene 1015 killed
2023-01-13T14:58:26 2597.097 INF [Steamworks.NET] NET: Connection closed: 12361197962439196
2023-01-13T14:58:26 2597.102 INF [NET] PlayerDisconnected EntityID=171, PltfmId='Steam_12361197962439196', CrossId='EOS_00021698ca123a58849a3817849c69e9', OwnerID='Steam_12361197962439196', PlayerName='PLAYER'
2023-01-13T14:58:26 2597.102 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache
2023-01-13T14:58:26 2597.102 WRN Client disconnected from dy mesh: Id: 171 Total: 1
2023-01-13T14:58:26 2597.102 WRN Client disconnect complete for 171 Total: 0
2023-01-13T14:58:26 2597.102 INF Player set to offline: Steam_12361197962439196
2023-01-13T14:58:26 2597.104 INF Player disconnected: EntityID=171, PltfmId='Steam_12361197962439196', CrossId='EOS_00021698ca123a58849a3817849c69e9', OwnerID='Steam_12361197962439196', PlayerName='PLAYER'
2023-01-13T14:58:26 2597.106 INF GMSG: Player 'PLAYER' left the game
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Reader_Steam_12361197962439196_0
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Reader_Steam_12361197962439196_1
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Writer_Steam_12361197962439196_0
2023-01-13T14:58:26 2597.107 INF Exited thread NCSteam_Writer_Steam_12361197962439196_1
2023-01-13T14:58:26 2597.322 INF [Steamworks.NET] NET: Dropping client: 12361197962439196
2023-01-13T14:58:30 2601.128 INF [Steamworks.NET] NET: P2PSessionRequest from: 12361197962439196
2023-01-13T14:58:33 2604.778 INF Clearing all pools
2023-01-13T14:58:43 2614.034 INF Time: 42.51m FPS: 20.17 Heap: 2462.6MB Max: 2480.0MB Chunks: 359 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (38) Items: 0 CO: 0 RSS: 3593.6MB
2023-01-13T14:58:46 2617.115 INF [Steamworks.NET] NET: Connection closed: 12361197962439196
2023-01-13T14:58:59 2630.395 INF [Steamworks.NET] NET: P2PSessionRequest from: 12361197962439196
I notice during play when zombies cease animation on kill and containers become unresponsive. I'm able to immediately reconnect - I haven't been able to get another player logged on remotely yet to see if they have the same experience.
I toyed with disabling combinations of LiteNetLib and SteamNetworking, and in some cases I get intermittent inability to connect, an error about being unable to initialize the servername or something similar, and removing the EOS line from platform.cfg
Does anyone have some additional threads I can pull?
Last edited by a moderator: