I would like to see a mechanic that, after each repair, would reduce the maximum durability of the tool/weapon or block part of the health bar (like RUST).
What we have now is ridiculous. I think no one will argue that after updating the crafting studies, you will find a top-quality 6th quality gun faster than crafting the same one, but 5th quality.
If there were mechanics that limited the resource of weapons and tools, it would make sense to craft guns and collect them.
Oh yes, trading on large servers would be more interesting, and not like now, when after a certain point everyone runs around with top-end weapons and no one cares about the market.
What we have now is ridiculous. I think no one will argue that after updating the crafting studies, you will find a top-quality 6th quality gun faster than crafting the same one, but 5th quality.
If there were mechanics that limited the resource of weapons and tools, it would make sense to craft guns and collect them.
Oh yes, trading on large servers would be more interesting, and not like now, when after a certain point everyone runs around with top-end weapons and no one cares about the market.