Kalarro
Refugee
I love rpgs.
Why do I start with that? To show that I in no way dislike, levels, perks and gates. Actually, I love them in most games. But I do think, they arent working well in this game.
I love survival games, but my most liked and played genre is RPGs. Yes, with xp, levels needed to unlock stuff and all that we got now in 7d2d. I love those games. So no, Im not saying I dislike it here. But it doesnt quite work.
In an usual RPG, you are fighting most of the time, and getting xp. So ofc, its fine that all progression is tied with that xp and level. And Im not only talking about wanting to get more xp by building/gathering (which I want). Im also talking about other progression stuff we have indirectly lost bc of the new level system.
When starting a new game, you had several types of progression in previous versions.
- You needed to get xp, like now, to spend on the old skill system.
- You needed to go out and explore to find recipes and unlock things. This was VERY important.
- You needed to use different skills to be better at them
- You needed to find/craft better and better quality items
Now all this has been reduced to xp and levels. I dont know if they thought it was overcomplicated and wanted to simplify it, but while it looks fine in theory (really, I see the new system and like it), while playing I think we lost too many things instead.
If you would have told me, before playing the game, if I prefer to unlock things by leveling and perks, or by finding random recipes, me with my rpg mentallity would have totally said by leveling and perks. More choice, less randomness, sounds good. But the I play it and I disagree, it wasnt a good idea.
Finding a crackabook was awesome. It was like finding a treasure, even before entering. I went out and explored buildings searching for recipes. That was awesome. If I cleared a town, I needed to find a new one soon bc I still missed recipes.
Same with the item quality. Mods are a good addition, but not in spite of the other things. Why not both? In my last game I had every type of fire weapon except the magnum at day 8. And that was it. Even if it werent so soon as day 8, once you have them thats it. Sure, you come with the mod argument argument, and mods is a fine addition. But why did we have to lose the other thing to get mods? Finding better quality items, like finding recipes was something very important for this game. I NEEDED to explore. Sure, now I can too, Im not saying it's useless. But it is MORE useless, and more importantly, less fun, than it was before.
TLDR:
1. Even as a player who loves RPG games and level based progression, I think the new level+perk system makes the game more boring.
2. We got some good things in a17. But those things replaced others, instead of beeing an addition (recipes, item quality). This makes the game worse. Why can't we have both?
Why do I start with that? To show that I in no way dislike, levels, perks and gates. Actually, I love them in most games. But I do think, they arent working well in this game.
I love survival games, but my most liked and played genre is RPGs. Yes, with xp, levels needed to unlock stuff and all that we got now in 7d2d. I love those games. So no, Im not saying I dislike it here. But it doesnt quite work.
In an usual RPG, you are fighting most of the time, and getting xp. So ofc, its fine that all progression is tied with that xp and level. And Im not only talking about wanting to get more xp by building/gathering (which I want). Im also talking about other progression stuff we have indirectly lost bc of the new level system.
When starting a new game, you had several types of progression in previous versions.
- You needed to get xp, like now, to spend on the old skill system.
- You needed to go out and explore to find recipes and unlock things. This was VERY important.
- You needed to use different skills to be better at them
- You needed to find/craft better and better quality items
Now all this has been reduced to xp and levels. I dont know if they thought it was overcomplicated and wanted to simplify it, but while it looks fine in theory (really, I see the new system and like it), while playing I think we lost too many things instead.
If you would have told me, before playing the game, if I prefer to unlock things by leveling and perks, or by finding random recipes, me with my rpg mentallity would have totally said by leveling and perks. More choice, less randomness, sounds good. But the I play it and I disagree, it wasnt a good idea.
Finding a crackabook was awesome. It was like finding a treasure, even before entering. I went out and explored buildings searching for recipes. That was awesome. If I cleared a town, I needed to find a new one soon bc I still missed recipes.
Same with the item quality. Mods are a good addition, but not in spite of the other things. Why not both? In my last game I had every type of fire weapon except the magnum at day 8. And that was it. Even if it werent so soon as day 8, once you have them thats it. Sure, you come with the mod argument argument, and mods is a fine addition. But why did we have to lose the other thing to get mods? Finding better quality items, like finding recipes was something very important for this game. I NEEDED to explore. Sure, now I can too, Im not saying it's useless. But it is MORE useless, and more importantly, less fun, than it was before.
TLDR:
1. Even as a player who loves RPG games and level based progression, I think the new level+perk system makes the game more boring.
2. We got some good things in a17. But those things replaced others, instead of beeing an addition (recipes, item quality). This makes the game worse. Why can't we have both?
Last edited by a moderator: