Frostblunt
New member
I'm wondering if others than me think the same... I used to love this games, I had a server with a small community where I spent hundreds of hours. The fun thing about this game was how immersive it was to play it with other peoples. It made me feel like I was in an episode of walking dead. My character was one of the few that had only 1 death in his lifetime because I knew how to be cautious on a pvp server and against the zombie I made sure to never be surrounded or taken by surprise.
Now the immersion is completely gone. Zombies spawn out of thin air everywhere around you. You want to loot this shop... you clear it of zombies... next thing you know another one has appeared in that room you just cleared. they literally pop out of thin air. Also yeah the zombie in the closet... scary the first time I'll admit but wtf was a zombie doing there? ok maybe this house has an explanation like the owner suicided in the closet. But every house in the world has 1 or 2 persons trapped in the closet wtf..
Also zombie should die with 1 shot to the head... end of discussion. I dont care about kids that complain that it's not hard enough. Making a zombie head like it's made of metal plate is just a disgusting way to create a difficulty for these kids. Remove the hud, add some shaking while you aim, have the zombie be faster and harder to aim at higher difficutly... but please NOT a raycast detection where the zombie conciously try to dodge your aiming line... it's just a disgustingly bad design.
Watch any zombie movie or series, they are not intelligent, they should walk straigth into any trap you put on their path. They shouldn't be able to dig trough wall or even more ridiculous trough the ground. When you have a large outside base surrounded by wall, they shouldn't magicly appear all over the place once you killed them and theres no way for them to get back in. Seriously let's say you secured one of the prison, unless someone blow the wall with an RPG, you should be safe from zombie while inside and be able to do wtv you want without needing to keep a shotgun in your hand.
The danger is when they have numbers and corner you where you can't flee. Watch some episode of walking dead, the characters learned how to deal with the zombies menaces and they are not much of a threat and that's how it should be. The real danger come from other humans if you play on a pvp server. Human NPC enemies would be fun too but I won't ask too much.
Zombie should be something that add a stress factor and something to be cautious about, not some magic wrath of god that rain on you all day long while you try to do other stuff. Yeah don't get me wrong I don't say this because it's too difficult this way, I know when I gain skills and build everything it becomes easy and I have to be patient to get there... problem is the game isn't fun enough for me to get there.
The zombie spawning everywhere out of thin air just turn me off completely from playing. The spawning system is ridiculous and need to be changed. I hope the devs will consider making some change in this direction because I would really like to play this game again and make another servers to play with friends.
What I suggest is simple...
-Do not ever spawn them inside a building when it has been cleared unless all players has left and the building isn't secured.
If you want to spawn zombies around player do it outside the building and far enough so that it's at least believable that they heard you and are coming from far away. Put an option in game to play it with the current spawn setting for those who like it as it is right now (how could that be).
- Make the zombie stupid enough again to fall into traps. They should just walk in a straight to you when they are aware of your position.
- Don't make them dig trough the ground or wall (only make them try to destroy doors)
-They should die from 1 shot to the head.
- For more difficulty increase their number (without spawning them like retards), remove aiming hud or all hud. Add some shake when aiming, make them harder to aim at by increasing movements speed, remove retarded behaviour of moving away from aim when someone aim at them from a km away (even if it's 1m away it's just disgusting to see them conciously dodging your aim).
Now the immersion is completely gone. Zombies spawn out of thin air everywhere around you. You want to loot this shop... you clear it of zombies... next thing you know another one has appeared in that room you just cleared. they literally pop out of thin air. Also yeah the zombie in the closet... scary the first time I'll admit but wtf was a zombie doing there? ok maybe this house has an explanation like the owner suicided in the closet. But every house in the world has 1 or 2 persons trapped in the closet wtf..
Also zombie should die with 1 shot to the head... end of discussion. I dont care about kids that complain that it's not hard enough. Making a zombie head like it's made of metal plate is just a disgusting way to create a difficulty for these kids. Remove the hud, add some shaking while you aim, have the zombie be faster and harder to aim at higher difficutly... but please NOT a raycast detection where the zombie conciously try to dodge your aiming line... it's just a disgustingly bad design.
Watch any zombie movie or series, they are not intelligent, they should walk straigth into any trap you put on their path. They shouldn't be able to dig trough wall or even more ridiculous trough the ground. When you have a large outside base surrounded by wall, they shouldn't magicly appear all over the place once you killed them and theres no way for them to get back in. Seriously let's say you secured one of the prison, unless someone blow the wall with an RPG, you should be safe from zombie while inside and be able to do wtv you want without needing to keep a shotgun in your hand.
The danger is when they have numbers and corner you where you can't flee. Watch some episode of walking dead, the characters learned how to deal with the zombies menaces and they are not much of a threat and that's how it should be. The real danger come from other humans if you play on a pvp server. Human NPC enemies would be fun too but I won't ask too much.
Zombie should be something that add a stress factor and something to be cautious about, not some magic wrath of god that rain on you all day long while you try to do other stuff. Yeah don't get me wrong I don't say this because it's too difficult this way, I know when I gain skills and build everything it becomes easy and I have to be patient to get there... problem is the game isn't fun enough for me to get there.
The zombie spawning everywhere out of thin air just turn me off completely from playing. The spawning system is ridiculous and need to be changed. I hope the devs will consider making some change in this direction because I would really like to play this game again and make another servers to play with friends.
What I suggest is simple...
-Do not ever spawn them inside a building when it has been cleared unless all players has left and the building isn't secured.
If you want to spawn zombies around player do it outside the building and far enough so that it's at least believable that they heard you and are coming from far away. Put an option in game to play it with the current spawn setting for those who like it as it is right now (how could that be).
- Make the zombie stupid enough again to fall into traps. They should just walk in a straight to you when they are aware of your position.
- Don't make them dig trough the ground or wall (only make them try to destroy doors)
-They should die from 1 shot to the head.
- For more difficulty increase their number (without spawning them like retards), remove aiming hud or all hud. Add some shake when aiming, make them harder to aim at by increasing movements speed, remove retarded behaviour of moving away from aim when someone aim at them from a km away (even if it's 1m away it's just disgusting to see them conciously dodging your aim).
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