Hello guys and girls.
This is my first thread in this forum, so please be nice.
Beforehand: I'm not crying, whining, complaining, blaming, ..., I'm just curious to know, if others have the same experience, and if it's meant to be that way. But since english isn't my first language I might sound too serious or even salty.
I'm at day 29 now in A18 and I wear not a single weapon, tool oder gear I crafted myself. I started the game with A15. Back then and in A16 I crafted most of those items myself. In A17 I had a good mix between self crafted Items and found items / quest rewards in early and mid game, while I crafted all items myself in the endgame.
Now in A18 it isn't surprising that at least half the items are found, like they were in A17, but actually it isn't just half, it's all of them. I can craft bows (up to compound bows) and knifes on the same quality (4) I already found, but since I already found them, I won't craft them, so (at least for the bow) I will have the mats to craft a level 5 one, as soon as I can build one. All the other items, I can craft at quality level 1 or not at all, so naturally I found better ones than I can craft already.
I don't dislike it so far. It's actually more realistic, that my character can't craft everything at the start and has to learn everything and that this process takes time. A lot of time. And it actually makes fun, to not farm tons of iron (what is mostly used for tools and weapons) everytime I reach a new tier and craft everything, but instead play with what I have and hope for upgrades. Every chest, crate, quest, ... has the chance to strengthen my character.
But I'm not completely sold on not being able to craft better stuff for the items I'm specialized in. This isn't a huge problem, but I find it sad, since it lessens the impact of the perks I bought. They still provide more damage, so they aren't wasted, but at that point there is little reason to stick to those weapons (and I'm actually using my javelin more often than my knife). Most of my damage comes from agility and stealthing. With a good weapon and good mods, it doesn't matter if it's a bow/knife or not.
Now, what to expect further in the mid game and later on in the end game? As far as I know the maximum crafting quality is level 5, while items can be found with level 6. So while I haven't been in the end game yet, it's very likely that I won't wear any self crafted weapon, tool or gear then. At least if nothing big changes in the end game that I have overlooked so far. So as I see it, the crafting part of perks is of limited use, while lucky looter seems to be the most valuable perk in the game now.
While I do like this new experience overall, I don't really like that I can't contribute to my gear with crafting at all. Imho I should at least be able, to make the best items on the type I'm specialized in. I also don't like the spot it puts lucky looter in, since it seems like a waste to not bring it up to 5 right from the go. It also devalues weapon parts. I do like them (despite them filling up my bags on looting tours), but if I won't craft anything with them, why even bother carrying them home?
I haven't specced into lucky looter yet, so my experience isn't related to it yet. So aside from lucky looter existing, I wish for a bit more self contribution to my weapons/tools/gear. On top of more self contribution I'd like for weapon/tool/armor parts to be more useful. So even without the existance of lucky looter, I feel like the system can be improved so that perks and parts get more value. But I can't conceal that lucky looter makes it even worse by devaluing those things even more.
How did you all experience it? Do you craft your own weapons/tools/gear, or do you also rely completely on found stuff? What's the experience in the end game for those who already reached it?
This is my first thread in this forum, so please be nice.

Beforehand: I'm not crying, whining, complaining, blaming, ..., I'm just curious to know, if others have the same experience, and if it's meant to be that way. But since english isn't my first language I might sound too serious or even salty.
I'm at day 29 now in A18 and I wear not a single weapon, tool oder gear I crafted myself. I started the game with A15. Back then and in A16 I crafted most of those items myself. In A17 I had a good mix between self crafted Items and found items / quest rewards in early and mid game, while I crafted all items myself in the endgame.
Now in A18 it isn't surprising that at least half the items are found, like they were in A17, but actually it isn't just half, it's all of them. I can craft bows (up to compound bows) and knifes on the same quality (4) I already found, but since I already found them, I won't craft them, so (at least for the bow) I will have the mats to craft a level 5 one, as soon as I can build one. All the other items, I can craft at quality level 1 or not at all, so naturally I found better ones than I can craft already.
I don't dislike it so far. It's actually more realistic, that my character can't craft everything at the start and has to learn everything and that this process takes time. A lot of time. And it actually makes fun, to not farm tons of iron (what is mostly used for tools and weapons) everytime I reach a new tier and craft everything, but instead play with what I have and hope for upgrades. Every chest, crate, quest, ... has the chance to strengthen my character.
But I'm not completely sold on not being able to craft better stuff for the items I'm specialized in. This isn't a huge problem, but I find it sad, since it lessens the impact of the perks I bought. They still provide more damage, so they aren't wasted, but at that point there is little reason to stick to those weapons (and I'm actually using my javelin more often than my knife). Most of my damage comes from agility and stealthing. With a good weapon and good mods, it doesn't matter if it's a bow/knife or not.
Now, what to expect further in the mid game and later on in the end game? As far as I know the maximum crafting quality is level 5, while items can be found with level 6. So while I haven't been in the end game yet, it's very likely that I won't wear any self crafted weapon, tool or gear then. At least if nothing big changes in the end game that I have overlooked so far. So as I see it, the crafting part of perks is of limited use, while lucky looter seems to be the most valuable perk in the game now.
While I do like this new experience overall, I don't really like that I can't contribute to my gear with crafting at all. Imho I should at least be able, to make the best items on the type I'm specialized in. I also don't like the spot it puts lucky looter in, since it seems like a waste to not bring it up to 5 right from the go. It also devalues weapon parts. I do like them (despite them filling up my bags on looting tours), but if I won't craft anything with them, why even bother carrying them home?
I haven't specced into lucky looter yet, so my experience isn't related to it yet. So aside from lucky looter existing, I wish for a bit more self contribution to my weapons/tools/gear. On top of more self contribution I'd like for weapon/tool/armor parts to be more useful. So even without the existance of lucky looter, I feel like the system can be improved so that perks and parts get more value. But I can't conceal that lucky looter makes it even worse by devaluing those things even more.
How did you all experience it? Do you craft your own weapons/tools/gear, or do you also rely completely on found stuff? What's the experience in the end game for those who already reached it?