LCB = hell

Burialfaith

New member
Greetings,

The game has a flaw on online servers. Other players can place a land claim block (LCB) into a building used for a quest and the quest cant be started when arriving at the area and clicking the yellow triangle and/or the LCB prevent to break the building walls to retrieve the stash.

Some people can be so nice on sandbox games…

B

 
Greetings,

The game has a flaw on online servers. Other players can place a land claim block (LCB) into a building used for a quest and the quest cant be started when arriving at the area and clicking the yellow triangle and/or the LCB prevent to break the building walls to retrieve the stash.

Some people can be so nice on sandbox games…

B
If a server owner allows players to use pois as base, that should be the case. If they dont allow, there are servermanagers that prevent placing beds/lcb's in (quest)pois.

If its allowed, you just have to cancel the quest. Unless you want to be "nice" and mess up a players base.

 
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A few things for this.

1. The game is designed for co-op gameplay with a maximum number of eight players. It is not designed for public MMO servers with 30-50 players.

2. Server owners have the ability to use 3rd-party management mods which can prevent this. Not only can they select options to disallow bedrolls and LCB's in all POI's, but they can also choose just the quest POI's to be restricted, or to restrict only specific POI's that they choose. These managers also allow the ability to restrict entire regions, or even custom drawn areas.

So really the issue isn't the game itself, but in how it is being used, and in how poorly some people are at managing a server when they choose to exceed the specs the game is designed to.

 
Is the game not supposed to not give quests with LCBs or bedrolls already in them? I thought it would ignore those POIs. If not, it should. It shouldn't take a third party tool to accomplish that.

 
Is the game not supposed to not give quests with LCBs or bedrolls already in them? I thought it would ignore those POIs. If not, it should. It shouldn't take a third party tool to accomplish that.


No, it doesn't do a check before it randomly chooses a POI. Doing that would require a LOT of overhead. 

 
No, it doesn't do a check before it randomly chooses a POI. Doing that would require a LOT of overhead. 
Then an option could be made to give a choice before starting the game whether or not to allow POIs to be commandeered and occupied by beds. It shouldn't be too hard to fix this. When there is a problem it should be solving it, not solving the person who brought it up

 
Then an option could be made to give a choice before starting the game whether or not to allow POIs to be commandeered and occupied by beds. It shouldn't be too hard to fix this. When there is a problem it should be solving it, not solving the person who brought it up


I agree with you that problems with the default version of the game should be solved by the developers. In this case, if the game is being used as intended then this issue never comes up. You are saying that the developers are obligated to fix a problem that arises when people are changing the game in such a way as to play it as a competitive experience for more than 8 players. TFP has no obligation to fix such issues particularly when they haven't finished fixing all the issues for the default version of the game. The obligation would be on those who are choosing to change the parameters of the gameplay to mod in whatever fixes their changes incur.

This isn't a dig against people who want to play this game with 30 strangers in an open server. Like any mod, it is great that the game can allow such changes for those who want to play that way. But if issues arise they need to find modding solutions for them. TFP has their version of the game they are working on and doesn't have time to fix player mods for them.

 
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