PC Late Game stage, POI's are getting to where they aren't worth looting anymore

OnlyMeiya

New member
I'm starting to risk myself for a negative profit on ammo because every poi now has numerously multiple radiated zed, its now at the point trying to loot them just isn't worth it anymore which leaves me with only leaving to loot for specific items if I need to craft specific things, all of which I can probably achieve just through mining/harvesting. (Ammo )

I can craft pretty much anything I need at this point which gives me little to no reason to leave my base anymore due to the danger POI's now possess.

Lucky Looter mechanic doesn't feel like it works in your favor very much. Low quality items are just still too common, another reason why it just isn't worth diving into these dungeon POI's to fight for a quality 1 hunting rifle 17 crossbow ammo and a pistol.

Only reason I can think to search is for mods and mod schematics.

 
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late game = end game. what do you expect?
go play pvp and enjoy losing inventory and looting forever
I for sure expected more late game content from a year long alpha development.

Like we got in a16. Silly me!!

 
We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore.

But we are close to the stage when you going on a loot task but not because of the loot.

As now that the parts are gone I think we need a lot more mods to play with.

And crafting my own guns should be canceled, maybe primitive guns instead.

 
Yes.

And that's why late game you build and paint more than explore.

Except of course A17, where you can't build or paint as much as A16. Which is why my builders are all on modded 16.4 instead and won't play A17 :p

Maybe 17.1? :D

But at least I am enjoying A17 from a content creator viewpoint, so much to build and test out. Players seem to have a rougher time :(

/V -

 
Building stuff is from early to late game for me. Material and size is just different...

But looting should be the same. On our current server game we got the most late game stuff in mid-game from a trader.

Don’t get me wrong...I really like the trader but not the current balancing.

A lot of things would change if:

- you have to find a trader in the starter quest and earn 1 skill point

- no workstations at the trader

- no high level loot but I could buy but more simpel stuff and stuff I can not build by myself

- no secret stash...

So looting is a daily task I could go for and it’s not worthless.

 
Totally agree. Even with doing some quests it isn't fun walking into a nest of rads and rad cops... For me - taking out just a plain cop in a POI/Quest is 40/60 in their favor lol

 
There is hope though.

Most of the loot in the loot.xml has ties to gamestages as well. Meaning that there is the ability to add better loot, and have that loot scale with your gamestage. That would make perfect sense for these types of buildings. As you level higher, you of course get radiateds etc in houses but you're also unlocking better loot, with lesser loot diminishing.

Problem is they do barely nothing with it. There's really no exclusive late game loot, most of it revolves around Quality and I think we have established Quality isn't THAT big of a difference maker to go into a house full of radiateds.

Hopefully they do something with the gamestaged loot containers. If not I am sure some modders will in the future when the dust settles on these updates ;)

 
A17 totally destroyed any end game we once had.

Once you can craft tier 6 items, there is absolutely zero point in ever looting a POI again. There is nothing you need. NOTHING. Get your food from your farm, bullets from your mine and mods from the trader (quests mostly). No need to loot, no need to explore the map.

Pretty sad since this "end point" occurs around level 90 to 100 which is day 25 in my current playthrough. Day 25 and I never need to loot again, having looted the one small town I spawned beside, and that's it. Tragic.

Game is a shadow of what it used to be pre this garbage alpha.

 
We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore.But we are close to the stage when you going on a loot task but not because of the loot.

As now that the parts are gone I think we need a lot more mods to play with.

And crafting my own guns should be canceled, maybe primitive guns instead.
Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled.

 
A17 totally destroyed any end game we once had.
Once you can craft tier 6 items, there is absolutely zero point in ever looting a POI again. There is nothing you need. NOTHING. Get your food from your farm, bullets from your mine and mods from the trader (quests mostly). No need to loot, no need to explore the map.

Pretty sad since this "end point" occurs around level 90 to 100 which is day 25 in my current playthrough. Day 25 and I never need to loot again, having looted the one small town I spawned beside, and that's it. Tragic.

Game is a shadow of what it used to be pre this garbage alpha.
Remove recipes of tools and guns from the recipes.xml and you'll have fun again. If you have some guts, remove also ammo recipes. Game is awesome like this for old players.

 
That's an idea. They could also limit crafting to tier 5 to make us loot for tier 6. Or have a tier 7 that can only be looted. Or have tiered mods. Something that brings the joy and need of looting back to the game.

 
Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled.
I was one of them. Storrage full of gun parts nobody needed anymore... And now i want to mod the hell out of everything but the possible variations are minor.

Less mod slots, more mods and you can mix them to your own preferences or task-based.

And the dye should be just a dye.

 
That's an idea. They could also limit crafting to tier 5 to make us loot for tier 6. Or have a tier 7 that can only be looted. Or have tiered mods. Something that brings the joy and need of looting back to the game.
That's the first thing I change in my xml.

No craftable weapons (except clubs and standard bow).

No steel tools (axe, pickaxe, wrench).

I really thing the game is more enjoyable - when you like exploring and looting - like this.

In the worst case, there are traders.

Give it a try, you might be pleasantly surprised.

 
Good point. I know a lot of people hated gun parts in theory, but Im not sure we all realized how much of our exploration was wrapped up in finding them. Without them and with so few mods to place on things the need to rescavenge is almost nulled.
Indeed. And this doesn't stop with weapons, there have to be a lot more resource sinks and long-term chase items in the game to keep it interesting.

 
As someone who prefers A17 over A16, I agree. I would like to see them add more desirable but non-essential items/recipes to the loot tables. For example item/vehicle/clothing skins, retractable stairs, reinforced garage doors, faster opening steel doors, unique deco items. There's a lot of scope there to add things that will keep the looting interesting.

 
More primitive stuff would push the high end stuff more in late game. ( Weapons,Tools,Traps )

This is the first Alpha where my favorite weapon is not the crossbow.

Exited for the first big mod where i can play with Repeater again... But for now i go with vanilla light modded...

 
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