Hello,
I have the feeling the game could exploit world persistence much more. Sure, you can build bases (that zombies will destroy), build bridges (boring after a few days), mines, have POIs destroyed...
What if we had huge environmental events that completely altered the map ? Is it a direction for TFP ? I really see this as a huge step to leverage world persistence, which too few games really have.
I have in mind the following events:
a) Flood : creates many water blocks on a large area / near rivers
Dryness : removes/reduces water blocks
b) Hearthquake : creates chasms on/under a large area
c) Fire rain: randomly throws molotovs in an area
d) Acid rain: deals damages, destroys trees
e) Land slide / surface slip / snow or sand avalanche : how to trigger the collapse of a structurally sound structure ?
f) Volcano / geyser : can we make a mountain appear ? Can we add a new lava block that would behave like water (+ damages ofc)
g) Zombie rain: they drop from the sky
h) Hell gate: an underground zombie generator. They could either make their way up, or destroy the map's basement
i) Living Nature : cactuses would constantly appear around you
j) Toxic emanation. Some air-like block that would be suffocating (no oxygen), or could turn into fire/explosion when the player uses a torch or a gun in it.
I wonder about the feasibility of these events with modding, and maybe also the performance hit:
1) How can you trigger such events ? How can you localize them in a decent size area ?
2) How do you affect huge areas of the map, in a possibly structured way ? Can we create a chasm by importing a prefab ? Make mountains collapse or create new ones ...
3) How to manage the dynamic of it : can we make a new mountain continuously growing ?
4) I guess we also need some slow regeneration of the biomes. I want persistency, but I don't want the snow biome to become all flat because all the snow has avalanched.
I have the feeling the game could exploit world persistence much more. Sure, you can build bases (that zombies will destroy), build bridges (boring after a few days), mines, have POIs destroyed...
What if we had huge environmental events that completely altered the map ? Is it a direction for TFP ? I really see this as a huge step to leverage world persistence, which too few games really have.
I have in mind the following events:
a) Flood : creates many water blocks on a large area / near rivers
Dryness : removes/reduces water blocks
b) Hearthquake : creates chasms on/under a large area
c) Fire rain: randomly throws molotovs in an area
d) Acid rain: deals damages, destroys trees
e) Land slide / surface slip / snow or sand avalanche : how to trigger the collapse of a structurally sound structure ?
f) Volcano / geyser : can we make a mountain appear ? Can we add a new lava block that would behave like water (+ damages ofc)
g) Zombie rain: they drop from the sky
h) Hell gate: an underground zombie generator. They could either make their way up, or destroy the map's basement
i) Living Nature : cactuses would constantly appear around you
j) Toxic emanation. Some air-like block that would be suffocating (no oxygen), or could turn into fire/explosion when the player uses a torch or a gun in it.
I wonder about the feasibility of these events with modding, and maybe also the performance hit:
1) How can you trigger such events ? How can you localize them in a decent size area ?
2) How do you affect huge areas of the map, in a possibly structured way ? Can we create a chasm by importing a prefab ? Make mountains collapse or create new ones ...
3) How to manage the dynamic of it : can we make a new mountain continuously growing ?
4) I guess we also need some slow regeneration of the biomes. I want persistency, but I don't want the snow biome to become all flat because all the snow has avalanched.
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