Dear Community,
i have a problem regarding the land claim blog options on my dedicated server hosted by 4players.de .
Whatever i do in the serverconfig.xml the LCB is not doing his job.
You can place LCB from different players (not allys) side by side
LCB also dont have affect to structure hitpoints, so enemy players can raid your base easy
LCB is complete useless on my server and i dont know why?! Do we have a bug with the LCB?
The server is running vanilla and no mods. It is the official latest stable version.
My config is like this:
<!-- Land claim options -->
<property name="LandClaimCount" value="2"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="50"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="50"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="7"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="2"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
I copied the part of the config out of my serverconfig.xml
It would be nice if you can help me.
Cheers and happy new year
i have a problem regarding the land claim blog options on my dedicated server hosted by 4players.de .
Whatever i do in the serverconfig.xml the LCB is not doing his job.
You can place LCB from different players (not allys) side by side
LCB also dont have affect to structure hitpoints, so enemy players can raid your base easy
LCB is complete useless on my server and i dont know why?! Do we have a bug with the LCB?
The server is running vanilla and no mods. It is the official latest stable version.
My config is like this:
<!-- Land claim options -->
<property name="LandClaimCount" value="2"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="50"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="50"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="7"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="2"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
I copied the part of the config out of my serverconfig.xml
It would be nice if you can help me.
Cheers and happy new year