ayprofessor
New member
I've always played with clubs, but recently I decided to switch things up and use a combination of fist weapons (like the knuckle wraps) and spear. I've found these fist weapons are very lackluster. Also, all the other weapons have a good positive to them, even early in game:
1. The club is an overall balanced weapon and can stun enemies easily, which helps in close quarters;
2. The spear has a larger range, which helps in the open;
3. The bone knife can deal bleed and is also a harvesting tool;
4. The stone sledgehammer deals a lot of damage and is also good to destroy doors and other blocks.
One could say the knuckle wraps allow you to attack faster, and that's true, but I'd rather have more range or be able to hit harder. It just seems bad compared to the other melee options. So, I was thinking they could be changed to be wearable, like gloves and clothes are. That way, their main benefit would be that they don't take space in your inventory when equipped (belt+backpack), because they would be equipped as clothes.
This would also be interesting because:
1. It makes sense: if you equip a knuckle weapon, essentially what you have is a type of glove or gauntlet.
2. It would be automatically balanced by the fact you can't equip gloves or gauntlets of any other type. You'd be trading an armor slot for an wearable weapon.
3. It would be very helpful in the early game, in which inventory space is a valuable resource to have (because it would allow you to carry more items before being encumbered)
4. It would be interesting in the late game: you would have the option to depend mainly on firearms and only have a knuckle weapon equipped as melee last resort backup, freeing inventory space for loot or ammunition.
What do you think?
1. The club is an overall balanced weapon and can stun enemies easily, which helps in close quarters;
2. The spear has a larger range, which helps in the open;
3. The bone knife can deal bleed and is also a harvesting tool;
4. The stone sledgehammer deals a lot of damage and is also good to destroy doors and other blocks.
One could say the knuckle wraps allow you to attack faster, and that's true, but I'd rather have more range or be able to hit harder. It just seems bad compared to the other melee options. So, I was thinking they could be changed to be wearable, like gloves and clothes are. That way, their main benefit would be that they don't take space in your inventory when equipped (belt+backpack), because they would be equipped as clothes.
This would also be interesting because:
1. It makes sense: if you equip a knuckle weapon, essentially what you have is a type of glove or gauntlet.
2. It would be automatically balanced by the fact you can't equip gloves or gauntlets of any other type. You'd be trading an armor slot for an wearable weapon.
3. It would be very helpful in the early game, in which inventory space is a valuable resource to have (because it would allow you to carry more items before being encumbered)
4. It would be interesting in the late game: you would have the option to depend mainly on firearms and only have a knuckle weapon equipped as melee last resort backup, freeing inventory space for loot or ammunition.
What do you think?